How to start....I'm only about 4 hours in but this game has me captivated like nothing else this year. Imagine Divinity in a european future as a drunk cop and the most conversational freedom and detail I've seen in a game in ages. Beautifully drawn world, hilarious and intelligent writing, and insane replayability. In my few hours I've already blown quite a few skill checks that led me to discover entirely new routes to progress, harassed citizens, collected bottles for recycling, and succumbed to my own psyche insisting that I take up smoking cigarettes again. Any adventure game or CRPG fans need this NOW.
You folks need to play this!
This popped up on my radar yesterday after the great reviews. It looks fantastic. I've added it to my wishlist and thinking of playing it fairly soon.
One question I have is how difficult is it? Do you have to do a lot of puzzle solving and obtuse trial and error sort of detective work? Or can you just go through doing what you like?
@gerrid:I've played another hour, its definitely possible to progress after many failures, plenty of failed skill checks had different, sometimes more complicated workarounds. Some you can re-attempt after developing the related skill further as well. Its definitely obtuse in the sense that you can make something happen by being a weirdo, but there is a fairly detailed quest log to point you in the right direction as well.
@finaldasa: Its silly, but the writing is violent and poetic at times too, it definitely doesn't feel like a spoof of a game by any means.
I'm very into it thus far and how aggressively weird it can get. I've seen some stuff that suggests you can get into some really crazy bullshit, at least far more crazy than my mostly strait-laced (Superstar, but also Boring Centrist) cop has dealt with.
I'm not going to throw around any serious qualitative comparisons until I finish it, but it's already a better tribute to Planescape Torment than Tides of Numenera was.
It's on my radar for sure, but I've got a lot to play right now. Will try to get into it around the holidays, it sounds great from everything I've heard. Austin seemed pretty apprehensive about it on the latest WPR but he only played two hours I think. Most other impressions and reviews are glowingly positive.
Bought it on sight but I haven’t had a chance to start it yet. I have a week-off coming soon and I hope to do a deep dive in this and Outer Worlds.
My only hope is that there’s not too much combat, it always has been my least favourite part of the Infinity Engine games back then. I bought it knowing it’d be interesting to me but without reading too much about it to keep the surprise intact, so I know absolutely nothing about the combat and if it plays a big part in the game.
This game won't be for everyone but it is pretty damn revolutionary in what it is doing. I don't know of many RPGs that push for Choice & Consequence as hard as this game. I mean the different combinations there are for builds and how it affects your conversations and interactions with NPC's and what you can do and see is staggering.
It provides so much replay value. And the writing is just terrific. And the art for the skills and portraits is impressive, to say the least. This is not a game that comes around often, this is one of those unique moments of a small knit group of very talented people making something truly special together.
I'm not sure how to describe it fully since i'm barely an hour in. As of now, it's reading a crime novel with choose-your-own-adventure elements. There's absolutely some tabletop in there based on the literal dice rolls, but this is a (very long) novel through and through. Consider it's a FIFTEEN YEAR PROJECT it's clearly ambitious and from the tiniest slice I've played, quite fleshed out in its ways.
Protip: you don't need to and shouldn't do the video game thing of going through all the conversation trees. The NPCs will call you a weirdo or whatever and it'll end up badly. Roleplay this guy! He's a big weirdo!
Looks like we got one from Alex and Abby! https://www.giantbomb.com/shows/disco-elysium/2970-19707/free-video?autoplay=1
I’m absolutely adoring the game right now, I do have issues with it but they’re small compared to everything this gets right.
One thing though, I currently feel somewhat stuck. I have three leads that will open the next day but it feels like I exhausted what I can realistically do until those open. Reading a book help pass time but it becomes dull quite fast. I still wish there were other ways to pass time. If you have tips I’ll take them!
Ok so I got this last night and tried it on Steam in-home streaming. Works like a dream on that by the way, perfect candidate for that sort of set up.
After about 3 minutes talking to the mirror I knew I was into it, and when I died because I turned on the ceiling light and the shock of it stopped my weak heart, giving me an instant game over, I knew I was all in. Also busted my knee trying to punch that scouse kid throwing rocks at the victim's corpse.
I'm here because I was disappointed in the Quicklook and would recommend anybody looking for opinions on the game seek out additional sources of coverage.
The way this game handles the actual RPG 'mechanics' (Skill points and dialog trees specifically) is something I haven't really seen before, and it makes the game worth picking up later on sale even if you don't think you're into 'reading' your way through a thirty+ hour game. If you *are* intending the play the game, and you aren't sure what kind of character you want to make, I'd highly recommend creating a custom characters with two of your 'attributes' (Intellect, Psyche, etc) at '4' and two of your attributes at '2.' The extremes can be fun if you have a specific character concept in mind but you'll get the most 'interaction' with your skills if you have a large number of them slightly above average.
I thought the game was great, and that some misunderstandings about the game combined with a brutish character build tainted the Quicklook. Make a dude you wanna role play!
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