Really glad the patches finally got this working properly (playing on PS4 but one day I'll want a version that runs in 8K or whatever it is that'll be the norm then). Seems like no game launches on PC actually working right now (remember a few years back when even ports worked right, now even games where the devs have a PC heritage and say they worked on the PC version not as a port but a major platform are busted).
I noted on the Steam page "Incorporates 3rd-party DRM: Denuvo Antitamper". Ye, I'm starting to think that's a sign. Devs building games without the DRM, getting ti working fine on all their dev stations and enjoying the game and expecting it to ship working just fine on at least most typical configurations like their office machines. Then the publisher comes in and gives then the DRM tools to bust their game by locking it down and messing with all timings and CPU loads by requiring it to dedicate time to real-time decryption. Oh look, the game launches totally busted on loads of different medium to higher end PC configurations that should be fine.
And Forza Horizon 3 launched totally busted because they didn't use Denuvo but some in-house real-time decoding DRM nonsense (which is how Denuvo works, decrypted on the fly rather than traditional DRM that, even with encrypted files, decrypys them at load time before booting into the actual game). On a game with, for the released package, busted threading/CPU load issues on a PC with several times the CPU performance of the XB1's SoC.
Really wishing paying for games actually involved getting the best version of them, not the version broken by intrusive DRM that add unnecessary burden to the hardware and wasn't there for the development life of the product so even devs who focus on in-house PC development and testing are blindsided by it.
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