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Game » consists of 13 releases. Released Nov 11, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Most games based on this mythology adapts the One Thousand and One Nights tale.
Games containing enemy characters throwing barrels.
A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Camels are often used as transport in order to easily traverse sandy environments.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Games where the player character is constantly running.
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games based on literature. This does not include licenses of another adaptation.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Video games developed in Japan but based on Western IPs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games made for a younger audience, usually between 3-9.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
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