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Game » consists of 13 releases. Released Nov 11, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Animals that follow you or help you on your journey.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Most games based on this mythology adapts the One Thousand and One Nights tale.
Levels that progress forward by themselves at a fixed rate.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
Games containing enemy characters throwing barrels.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Busking is the practice of performing in public places for tips and gratuities.
Camels are often used as transport in order to easily traverse sandy environments.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Potentially deadly in the real world, annoying and funny in the animated world.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
This sword is really sticky... best not to ask why.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
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