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Game » consists of 16 releases. Released Jan 15, 2013
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Souls are the spiritual essence of living things.
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
Exactly three times more impressive than a normal S-rank.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Games officially verified by Valve to be fully playable on Steam Deck.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
Often used to show their dominance over those tiny creatures called insects, and sometimes just for fun!
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
NPCs that populate strip club locations in games and often perform exotic dancing routines.
The Style Meter acts as multiplier to the score/currency earned through combat and even rewards non-damaging actions like evades or taunts while discouraging repetitive moves and stalling. A frequent feature in the Devil May Cry series.
Games featuring characters which posses superhuman abilities and powers.
Popularized by Splinter Cell: Conviction during its development, this technique involves projecting information, such as objectives and controls, onto the surfaces of a virtual environment.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
A television news program, often used to give a wider perspective on the events of the game.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A helpful reminder of how long it's been since the last checkpoint.
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
The Tokyo Game Show 2012 took place in the Makuhari Messes from the 20th-23rd of September. The show's theme was 'Spreading Smiles Through Games'.
A game mode that allows you to train for combos, moves, etc.
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
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