- 60 fps and 1080p resolution — It looks and feels super smooth to play.
- Uprezzed Graphics — Including textures, characters, and cinematics.
- Big Bundle of Content — The game includes DmC: Devil May Cry, plus all released DLC: Vergil’s Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
- New Skins — 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
- Turbo Mode — Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
- Hardcore Mode — Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
- Manual Target Lock — We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
- Vergil Bloody Palace — Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
- Must Style Mode — This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
- Gods Must Die Difficulty Mode — This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
- Rebalanced and Retuned — We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
- Integration of Popular Community Mods — DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
- New Cutscene — an added cinematic scene that never made it into the original.
So... wow. That's actually quite a fair bit of remixing going on there. A lot of really great changes such as letting you attack those red/blue enemies with any weapon, more difficulty settings, manual target lock, Vergil Bloody Palace, Turbo Mode...
I was never of the ilk that seemingly hated everything to do with DmC personally, but I still thought it was a weak direction for the series to take, far as the gameplay was concerned. I didn't outright loathe it or anything, but it just didn't grab like DMC3 & 4 did before it. This version on the other hand looks like Ninja Theory have actually been taking feedback on board, so that's really cool to see. I have to admit, they've certainly piqued my interest and I may double-dip on DmC for PS4. I only completed it once on 360 before I shelved it, so it's been so long as it is anyway that there's a lot I'm beginning to forget.
This is all also speaking for its PS4 version. As it's all been listed on the PS Blog then it's no surprise there's no mention of an XB1 version. However considering the relationship that's been established between Capcom and Sony lately, I wouldn't be too surprised to find if this version of the game will indeed be exclusive to PS4 as far as consoles are concerned.
EDIT: It is indeed coming to XB1, too! For $40 at that, which seems fair. Also, DMC4 Special Edition... wot. Well OK then?? The streak of Capcom re-releasing all their old games continues. RE5 REmaster next?
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