Follow

    DmC Devil May Cry

    Game » consists of 16 releases. Released Jan 15, 2013

    DmC Devil May Cry is a reboot of the series from developer Ninja Theory, featuring a redesigned Dante and a new take on the franchise's fiction.

    rainvillain's DmC Devil May Cry (PlayStation 3) review

    Avatar image for rainvillain

    Look at this Punk!! an unexpected reverence for DmC: Devil May Cry

    note: I initially posted this on my blog, PATRICK RAINVILLE VIDEO GAME BLOG, but figured I should post it as a review on Giant Bomb as well.

    No Caption Provided

    DmC: Devil May Cry (2013) is a game that should have come and gone, completely unnoticed by someone like me who’s rarely cared about action games.

    Sure, I loved Bayonetta (and who didn’t?!), but by and large these “character action games” I do not care for. This makes it all the more surprising to me that developer Ninja Theory‘s DmC has turned into one of my favourite games of the past couple years.

    Look at this punk! Why should I care about any of this? And yet...
    Look at this punk! Why should I care about any of this? And yet...

    From the cocky looking Dante to the dreadful, dreadful blend of heavy metal anddubstep, there is seemingly so little to love. The plot is simplistic and, while very well voiced and acted, poorly written for the most part — what a damn shame considering Ninja Theory’s excellent track record for building compelling worlds and characters!

    Dante’s partner, Kat, comes across as helpless and constantly in need of his help. It echoes some of the character dynamics from Ninja Theory’s past work in Enslaved: Odyssey to the West, but this time around the characters are nowhere near as fleshed, nor very likable Dante’s brother Vergil comes out most unscathed of the bunch. His motivations are interesting and his writing is solid. He occasionally wears a fantastic hat.

    Your sidekick Kat. Ninja Theory has already proven they can write strong, complex female characters in Enslaved’s “Trip” and Heavenly Sword’s “Nariko”. DmC’s Kat, while far from a two-dimensional cutout, is disappointingly not quite as developed as those past efforts
    Your sidekick Kat. Ninja Theory has already proven they can write strong, complex female characters in Enslaved’s “Trip” and Heavenly Sword’s “Nariko”. DmC’s Kat, while far from a two-dimensional cutout, is disappointingly not quite as developed as those past efforts

    But really this is all trivial because the combat and the world design is DmC’s bread and butter. Put simply, this is my favourite “feel” to an action game. Sure, Bayonetta was (a lot) tighter and faster, but the variety of weapons and combat puzzles felt more interesting to me in DmC. Not since Tony Hawk’s Pro Skater 1-3 have I really wanted to just keep playing a game again and again in hopes of getting better at it. Everything clicked for me here.

    And this goes hand in hand with hands down the best level design I’ve ever seen in an action game. The visual design is incredibly varied and the levels are surprisingly large and full of secrets, demanding repeat visits with better upgrades.

    After having played Enslaved, my takeaway from Ninja Theory was that they knew how to craft beautiful worlds and very memorable characters.. but stumbled when it came the time to make interesting combat mechanics. Putting them on the reigns of the Devil May Cry series, which had always put gameplay over storytelling, seemed like a terrible idea at the time. The end result stuck much closer to older Devil May Cry formula than I could have anticipated.

    I’m glad I gave this game a shot. I think you should too. I’m replaying it now on harder difficulties (“normal” was quite easy), and want to try out the older Devil May Cry games. They never grabbed me in the past but hoping my new found love of the series will shed a new light on these old titles. The main complaint about this new game is that the combat is too slow and less responsive than in the previous titles. If such hyperbole ends up being anywhere near half the truth, I’m in for some mind-altering gameplay experiences.

    I give this game five stars, warts and all. Few games can match it in terms of sheer fun-ness and visual variety. Vanquish, Just Cause 2 and Bayonetta come to mind, in that these are all very stupid games that excel in one or two key areas enough so to completely render irrelevant how forgettable their plotlines are. If DmC had been released last year, it’d be my runner up for Game of the Year after Journey.

    Right, so either make meaningful art or make the funnest thing you can possibly make. Hats off to Ninja Theory, as I am now totally on board for whatever comes next from them.

    Wicked start to 2013.

    Other reviews for DmC Devil May Cry (PlayStation 3)

      Fantastic Reboot 0

      Welcome back, Dante.Now before I go on with praising up Ninja Theory's reboot, I have to throw in a disclaimer because of just how ridiculous all of the hate this game is getting, simply for being a different entry in this series. I'm not in anyway the biggest fan of the previous entry's in this franchise. I remember enjoying the original Devil May Cry, hating Devil May Cry 2 with the rest of the world, being frustrated as hell with Devil May Cry 3: Dante's Awakening, and feeling indifferent abo...

      25 out of 35 found this review helpful.

      Cool but Deficient... 0

      DmC is the reboot of the Devil May Cry series by Ninja Theory. It is intended to direct a franchise in a new direction and gain a broader audience. I had no cons about the ideas behind the revitalizing of the series & its mythos, but merely with the execution of the ideas.PRESENTATION: Very Good. The artistic story telling is fantastic in the game, as well as the in game text to amplify some action scenes. Menu has framerate issues but well laid out and simple to see.GRAPHICS: Good. Environm...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.