Speak of the Devil.
Very rarely can a reboot truly capitalize on the strengths of its origins with the modern conceptions of solid game design. DmC is one of those games. Whether we're discussing the brilliant fighting mechanics, the consistent barrage of welcomed multi-purpose weapons, the snarky yet humble attitude of our new Dante, or the hilariously interesting narrative, this experience is one that I certainly will not forget by the end of the year (and for years to come). The premise is ridiculous, the action is over-the-top, the level design is BRILLIANT. Even if your fingers can't manage the SSSensational rankings in the combat, there is still SO MUCH FUN to be had. One stretch of area, bookended by an unforgettable boss battle really proves that the re-imagining is not simply for money, but for a new fountain of brilliant ideas. I wouldn't want to go into any detail to spoil these memorable levels, but I will say that I'm sure this kind of innovation will be a source of talking points for years to come. For those worried that Devil May Cry is now ruined, please, please, PLEASE GIVE THIS GAME A CHANCE. Idle hands are the devil's playground, you know.