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Game » consists of 2 releases. Released Apr 05, 2002
When fighting is no longer relegated to the ground, but can also take place in the air.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A style of gameplay where players must navigate a vast stream of projectiles.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
The short-lived successor to the PolyGame Master, and one of the few cartridge-based arcade systems in the early era of PC-based architecture.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Also known as "PGM", PolyGame Master is an Asia-centric arcade system, released by Taiwanese developer IGS, that is best known for its interchangeable game cartridges that highly resemble SNK's Neo Geo MVS.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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