Attempted to complete Doom 3 like 4 times, once even with a co-op mod, still couldn't bring myself to finish it.
They need to add some new weapons and I'm. For the 5th time.
Doom 3
Game » consists of 16 releases. Released Aug 03, 2004
- PC
- Mac
- Xbox
- Xbox 360
- + 8 more
- PlayStation 3
- PlayStation Network (PS3)
- Nintendo Switch
- PlayStation 4
- Xbox One
- iPhone
- Android
- Linux
Doom 3, a more story-focused remake of the original Doom, is a sci-fi first-person-shooter that was widely considered the most graphically advanced game available for its time.
Doom 3 BFG Edition Includes All of the Dooms, Other Stuff
It's missing the secret best version of the game: /doom-64/61-16788/
edit: the link shows up weird for some reason? Anways, the secret is Doom 64.
@ArbitraryWater said:
Oh hooray. Doom 3, a game that I'm not entirely sure people like anymore.
Except me, apparently.
@RenMcKormack said:
@oldjack327 said:
Yeah, I'll admit that I loved Doom 3 as well. It wasn't the same kind of game as the original, but it did still fuck with you like you were a rat in a maze (not as elegantly as Silent Hill 2/3, but still).
I also liked Doom 3. Because I am a manly man and enjoy whiskey, cutting down trees, fast women, fast cars, and red meat. So I agree with you.
But Doom 3 was pretty much the same as Doom 1 and 2. Scary shit spawned out of nowhere and you shot it. There is as weird sentiment about this game that it was bad because it was not the same as 1 or 2 and so its not as good. Doom 3 IS essentially Doom 1 and 2 with the textures cranked up.
Side note. I bet this game gets more love now because it will be different than the military shooters that are dominating currently.
Well... if you put it that way, then yes they are the same. But Doom was all about kiting 20 or so enemies at a time (I only play Ultraviolence), while Doom 3 was more about a few deadly monsters in a dark room that jump out and go "boo".
@BLKZOMBIE said:
BFG, Big Frankenstein Girls?
Frankenstein girls will seem stra... no, I can't finish that. It's been too long.
@Humanity:
As I said in the aforementioned blog, you could switch between them at the press of a button. It wasn't that big a problem.
There are people who don't like Doom 3 because they don't think it's a good game, and then there are people who don't like Doom 3 because they can't think for themselves.
@Video_Game_King: Different strokes for different folks. Glad you enjoyed it. The inability to do both was a huge oversight and flipping back and forth was hardly an ideal solution - the fact that this is fixed in the new release is Id acknowledging that it was a poor game design choice.
DOOM 3 was great and I was a fan of the way the flashlight mechanic worked, I thought it added more tension to the game's atmosphere. Whatever though, I might pick it up.
Hoping there is an announcement for DOOM 4 at E3.
Is it going to have better weapon sounds? The original ones are so wimpy and it's intriguing how much of a difference in feel some good weapons sounds make on the game.
I actually ended up making my own weapon sound pack for the original by editing and combining the sounds from a bunch of different mods because I never found a single mod that I felt was great across the board.
Doom 4 announcement undoubtedly immanent, cant say I'm excited about it since Rage was so tepid. But I always hold out hope id Software will knock it out the park.
Does it have Master Levels for Doom 2? Plutonia Experiment? Evilution? Doom 64? Club Doom?
Actually, in all seriousness, if it has splitscreen multiplayer (Or at least the classic Doom games be based on the XBLA releases,) that'd be nice.
I'm not sure Doom 3 holds up in terms of design anymore. I hope this release will be reasonably priced, despite the amount of content they seem to be shoving into it.
I enjoyed Doom 3 back on the original Xbox few years ago. I'll probably buy the BFG edition and hopefully more is shown at E3.
Never played Doom 3, so I will likely pick this up. I have a friend who actually preferred the flashlight method it had previously, saying that it heightened the tension by allowing you to either see or shoot, but not both. Anyone who actually played the game agree?
I wonder what they mean by updated versions of Doom and Doom 2. Like JDoom/Doomsday or whatever port it was that replaced all objects in the game with terrible polygonal 3D models? Re-rendered sprites? Just updated to play in HD resolutions (without updating any assets)? I'll certainly pick it up on PS3 as I don't have Doom 3 for that platform. I do have the PS1 ports of Doom 1 and 2, though they were pretty different from the originals.
I agree, though i don't know if it is a popular opinion.Never played Doom 3, so I will likely pick this up. I have a friend who actually preferred the flashlight method it had previously, saying that it heightened the tension by allowing you to either see or shoot, but not both. Anyone who actually played the game agree?
Exciting stuff. I enjoyed playing Doom 3 on PC in the dark and enjoyed it on the Xbox with a fellow online companion. The Resurrection of Evil expansion pack also brought in some interesting power-ups which changed the playfield of the game. I know Doom 3 has its detractors, but I enjoyed it for what it was - not a cerebral thought-provoking game, but a videogame ghost train of ridiculous weaponry and some great atmosphere.
Let's not forget Doom 3 was a graphical game-changer with those crazy normal maps. I remember seeing the leaked code and being amazed with the normal map stuff. These days normal mapping is taken for granted, but for me it felt like a major push forward in graphical fidelity.
I have the collector's edition of Doom 3 that already included Doom and Resurrection of Evil had Doom II included.
@fisk0 said:
I wonder what they mean by updated versions of Doom and Doom 2. Like JDoom/Doomsday or whatever port it was that replaced all objects in the game with terrible polygonal 3D models? Re-rendered sprites? Just updated to play in HD resolutions (without updating any assets)? I'll certainly pick it up on PS3 as I don't have Doom 3 for that platform. I do have the PS1 ports of Doom 1 and 2, though they were pretty different from the originals.
JDoom and DoomsDay don't replace the sprites by default, you have to plugin those mods.
I do remember being blown away when I saw those first screenshots - thinking that video game graphics had pretty much gotten as good as they were going to get. Of course, now the game looks a little dated.
Fun enough game, though. I might pick this up.
@GreggD said:
@fisk0 said:
I wonder what they mean by updated versions of Doom and Doom 2. Like JDoom/Doomsday or whatever port it was that replaced all objects in the game with terrible polygonal 3D models? Re-rendered sprites? Just updated to play in HD resolutions (without updating any assets)? I'll certainly pick it up on PS3 as I don't have Doom 3 for that platform. I do have the PS1 ports of Doom 1 and 2, though they were pretty different from the originals.
JDoom and DoomsDay don't replace the sprites by default, you have to plugin those mods.
Haven't tried them in a long time, but I'm pretty sure at JDoom did that by default around 10 years ago.
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