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Game » consists of 12 releases. Released May 13, 2016
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
Some games offer alternate modes or specific sections of the storyline that involve arena combat, gladiator style.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
These baddies were originally the boss of the original Doom's first episode, but they would become normal enemies in Doom II.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A physics simulation or manual animation of a character's stomach
Betrayal is when a person breaks the trust and faith that others have placed in them.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
A powerful demon from the pits of Hell which specializes in spewing ball lightning from its cavernous maw.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Some games have an option that makes it easier for color blind players to play.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
A visual effect where color channels are deliberately misaligned.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
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