I really enjoyed the game but that ending really felt completely counter to what the rest of the game was clearly trying to evoke, which left things on something of a bum note. You're Doomguy! A savage, unstoppable force, beyond logic, beyond reality, a mythical being of hate and bloodlust - oh, and you're in a little electric cell now, bye. I was genuinely expecting Doomguy to just be like "Fuck your mind control, guy", burst out of his cell, tear Sam's arm off and beat him half to death with it. Maybe then Sam jets off in an escape pod, leaving you alone in the facility while yelling that his work isn't over. Now that would have felt like sequel bait appropriate to the vibe and characterization they'd established, but Doomguy just kind of getting zapped and giving up did not hit the mark at all.
I just beat the game five minutes ago and felt the exact same way. To have the greatest power fantasy in recent video game history end with the antagonist taunting you uncontested from several feet away felt like it robbed all of the agency the game had built up so masterfully to that point.
The lore tablets you find in Hell throughout the story build up Doomguy to be the greatest force of all time in either realm, so to see him entirely restrained by some vague computer program seems to be pulling a complete 180 from everything they've told you up to that point.
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