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A person leading a double life. This character has more than one way in which they present themselves to the world.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Apathy Syndrome is a mysterious condition that has been affecting Gekkoukan High students and other residents of Tatsumi Port Island.
A non-interactive sequence within a game most often used for plot advancement.
The Dark Hour is a period of time that occurs between midnight and 12:01AM each night in Persona 3. Only a select few are aware of the Dark Hour and able to enter it.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Sometimes one playable character just isn't enough.
Manifestations of a person's 'mask' that he or she shows the world. They can also be described as a representation of the control over a character's shadow personality. These entities appear as famous and legendary characters in the world of mythology. Tremendous power hidden within each one.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Special locations in game that allow the player to manually save their progress.
A person leading a double life. Many comic book characters have one and sometimes the plot of their stories is keeping their secret identities a secret.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A lead character who never says a word, despite being spoken to.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
An important game mechanic in the Persona series. Social links represent the people you meet, and each are associated with a single Arcana. It is called Community in the Japanese versions.
A private extracurricular club at Gekkoukan High School. Its members are individuals with the "potential," the ability to keep their consciousness during the Dark Hour, and call forth their Persona. Shuji Ikutsuki acts as their sponsor.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Vestigial items may have had a use at one point in time, but now occupy a permanent inventory space and cannot be removed due to their special status.
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