I wasn't sure where to put this, but Jeff is so offbase about Double Dragon Neon in he QuickLook, and I like that game so much, I felt the need to say something about it. (Formspring wouldn't help becuase it's not a question and it's too much to Twitter)
Jeff makes the comment in the Quicklook as well as in a previous Bombcast that the developers just pretty much made their own game and slapped Double Dragon on it. I know exactly what he's talking about because many games DO do that, and it's insulting to fans of the orginal games.
The thing is, though, Double Dragon Neon is just the OPPOSITE. That game is one of those games that comes around that exhibits nothing but the deepest of loves and slavish attention to detail to it's source material.
The disconnect, I think, has to do with the fact that I think Double Dragon Neon is cribbing from all things double dragon where Jeff is just wanting the arcade version fo Double Dragon 1.
A few quick points
-Jeff says the game plays nothing like Double Dragon. This completely ignores that fact that Double Dragon 1,2,3 and 4 play absolutely NOTHING like one another. Let alone their NES ports.
-Jeff says the game doesn't look like Double Dragon, when the figures look almost identical to the portraits from Double Dragon 2.
-Most of the environments from the game are straight up scene-for-scene lifts from previous Double Dragon games (save the brief jaunt to space, which nearlyt identical to the first stage in Battletoads and Double Dragon.) The City Streets, the Japanese Countryside, The Hellicopter, the giant war machine, etc. are all from previous Double Dragon Games. Even the scene where characters get sucked out into space when the doors open is almost identical to the scene in Double dragon 2 when characters get sucked out of the hellicopter doors.
-Even concepts like the Store, which, at first blush doesn't feel much like double dragon, is likely included because of the store mechanics in Double Dragon 3.
Yes, there's a great deal of added sillyness on top of that, but I think it has a lot to do with the focus of the game, seemingly, being on making a game that played more like what everyone THOUGHT Double Dragon was at the time moreso than trying to be true to what the developers thought they were makign when they made Double Dragon. (In the pre-anime days of the 80's, absolutely NOBODY thought that NES games were what we later found out they were supposed to be in things like Metal Gear Solid, Final Fantasy VII, Castle Vania Symphony of the Night, etc.)
I only write this up becuase I liked Double Dragon Neon more than I've liked most games released this year at whatever the price point. I played through the game 3 times and will likely play through it several more times before I'm done. I find the combat system to be THAT MUCH fun. I think the people who are being dismissive of it are doing so because they don't get the basic play mechanic in that it's not a button mashing game, which is almost unheard of for a side scrolling beat-em-up. You can actually be GOOD at this game. It's so novel, it's hard to grasp.
Anyways, most of the time I agree with Jeff's take on things, but in this one he seemed to be saying some things that arent' necessarily accurate.