Double Fine's Amnesia Fortnight is done. Prototypes are ready to play. I've just started downloading them. Anyone got a head start on me? What are your opinions on how they turned out?
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Led by famed game designer Tim Schafer, Double Fine Productions, Inc. is an American game developer responsible for Psychonauts and Brütal Legend. Microsoft Game Studios acquired Double Fine in 2019.
Amnesia Fortnight Prototypes are LIVE!
Are all of them available now? I checked earlier and only had keys for The White Birch and Black Lake.
@strangeling said:
Tips and tricks for Autonomous with Brad Muir and others from the team.
Autonomous is so good. I don't even understand. I had high expectations, and the robot building fun that I was having blew those expectations out of the water.
I haven't even started watching all the documentary stuff, too much trying to beat Far Cry 3. Damn I'm really not going to get to Sleeping Dogs before the end of the year am I?
@BisonHero said:
OH BALLS, I completely forgot they were livestreaming a bunch of Amnesia Fortnight. Anybody catch it? How was it?
You can go back and watch it on their twitch channel. They did about 8 hours of streaming a day, and 2PP did some well-produced documentary-styled end-of-day summaries as well.
I want to know how Hack 'n' Slash is. It's the only one of the games I voted for that made it through.
I'll have to hunt down videos for the rest. The Autonomous stuff looks pretty rad.
*EDIT*
Video for Hack 'n' Slash: http://www.youtube.com/watch?v=xc15KrK5w2U
Video for Spacebase DF-9: http://www.youtube.com/watch?v=XVHYhkRimjw
Video for The White Birch: http://www.youtube.com/watch?v=9H5RjhZzHZ0
I only glanced through each of them, and seeing prototypes always reminds me how important good tutorials are...I'll probably give them a more thorough look later. That Autonomous's visual style was particularly slick.
I think I'll definitely glance through the production videos, I keep forgetting about those. I also keep forgetting about the Double Fine Adventure Kickstarter project I backed...so much to do, like always.
@TwoLines said:
Space Base is a bummer, but I do want them to work on it some more. It's hard to make a good sim game in two weeks.
I think it works pretty well, all things considered. All you have to say is 'Double Fine,' 'Space' and 'Dwarf Fortress' in the same lie and you have me sold. I think their prototype is a nice hint at what could come.
@MEATBALL said:
Had a go at the White Birch would love to see that game spun out into something real with more features and a more intricate tower. They really nailed that feel of controlling characters in Ueda's games.
I'm really having a hard time getting a feel for the camera and character movement. Am I missing something?
@DizzyMedal said:
@MEATBALL said:
Had a go at the White Birch would love to see that game spun out into something real with more features and a more intricate tower. They really nailed that feel of controlling characters in Ueda's games.
I'm really having a hard time getting a feel for the camera and character movement. Am I missing something?
I don't know, I liked the feel of the character movement, but the ICO-esque fixed camera angles were indeed a problem.
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