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    Dragon Age II

    Game » consists of 16 releases. Released Mar 08, 2011

    This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.

    Thoughts on Dragon Age 2 (Part #4) - Collateral Damage

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    Egge

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    Edited By Egge

      


    Modern BioWare games have a tendency to break down noticeably on higher difficulty settings, albeit in all sorts of interesting and funny ways. The friendly AI in Mass Effect 2 really starts showing its limitations on the (otherwise awesome) Insane difficulty mode - requiring constant and often tedious micromanagement during most of the longer combat sequences - and in Dragon Age 2 the main problem is that the game simply wasn't designed for friendly fire, which is only available on Nightmare. As can be seen in this video (at around 2:15 or so), leaving AoE-capable party members in the hands of some generic Tactics script can leave the player in a world of hurt... 

    Other than that, replaying DA2 on higher difficulty with an "imported" DA:O save file is rather enjoyable, and given the side quest-focused structure of the game it's easy to jump in for a quick fix and cut through some trash mobs just for fun whenever you got 15 minutes to spare. As much as I agree in theory with many of the complaints levelled at the DA2, I can't help but find the basic gameplay to be a surprisingly (and perhaps undeservedly) rewarding experience.    
    Avatar image for egge
    Egge

    565

    Forum Posts

    583

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #1  Edited By Egge

      


    Modern BioWare games have a tendency to break down noticeably on higher difficulty settings, albeit in all sorts of interesting and funny ways. The friendly AI in Mass Effect 2 really starts showing its limitations on the (otherwise awesome) Insane difficulty mode - requiring constant and often tedious micromanagement during most of the longer combat sequences - and in Dragon Age 2 the main problem is that the game simply wasn't designed for friendly fire, which is only available on Nightmare. As can be seen in this video (at around 2:15 or so), leaving AoE-capable party members in the hands of some generic Tactics script can leave the player in a world of hurt... 

    Other than that, replaying DA2 on higher difficulty with an "imported" DA:O save file is rather enjoyable, and given the side quest-focused structure of the game it's easy to jump in for a quick fix and cut through some trash mobs just for fun whenever you got 15 minutes to spare. As much as I agree in theory with many of the complaints levelled at the DA2, I can't help but find the basic gameplay to be a surprisingly (and perhaps undeservedly) rewarding experience.    

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