Macaroni and cheese!
Dragon Age II
Game » consists of 16 releases. Released Mar 08, 2011
This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.
Where do you want DA3 to take place?
" @Bamsen said:Well the thread is "what do you think would be a cool setting?" not "what did you think of DA2?"" @StarvingGamer said:Its pretty self absorbed to think people's problems with the game have anything to do with converting others. In talking about the setting for the next game, yes, the issue of this game having a single town instead of several is an issue for some people. Can you live with that without raging? Can you reinforce that skin of yours? "" Do we seriously need to go through this "RAH RAH DA2 SUCKS RAH" argument in every thread? If you people hate DA2 so much then why the fuck are you even on these forums? Do you think Bioware reads this shit? Do you think you're going to suddenly convince the rest of us that we were wrong all along and actually this game is garbage? FUCK. Back on topic, I think Tevinter Imperium would probably be the coolest since it sounds like the starkest contrast from what we've done so far. I'd love it if I could bring my mage Gray Warden from the first game back and fucking rule the place. Honestly I don't think a globe trotting game would work unless you wanted each continent to be represented by one small city and 3-4 dungeons. "Dude, I agree "
I want it to be like Onimusha 3 in that it takes place in both modern times and in Dragon Age times but mainly I just want to play as Jean Reno again.
" Orlais isn't the place with assassins, it has bards. Assassins are from Antiva, get it right! "Yeah... I was gonna say... What about Antiva?
That would be my choice for sure.
I want to know more about Zervan and the world he came from.
Although the Qunari home-land would be pretty cool as well.
I like the thought of going out to the Qunari homeland but i'm not sure how well they would take to someone who isn't of the Qun walking around and doing quests for them. Especially since the Qun looks down on those who ask someone else to do something for them.
I think the most logical one however is Orlais,
I think I'd like to see 3 come full circle and take it back home to Ferelden. I know we've "been there, done that", however, that doesn't mean Bioware can't expand the locations from the first game or make completely new ones. Ferelden is a big place with a robust history and a familiarity which holds a precedence that the creators set originally. Somehow, this would just feel right and could turn out to be the bittersweet conclusion to the saga.
True, it remains to be seen if DA will become a 3 part series. I was speaking with a trilogy in mind, since most epics seem to fall into them. The more DA games, the better. As long as they hold the same level of quality we've learned to come to expect from Bioware. Personally, I think DA 2 is good, but not as good as the 1st. This doesn't mean it's bad, like some people seem to believe. It just doesn't seem to have the depth of story, the variety of locations and the feeling of adventure that the 1st had. My initial thoughts are along the same lines as many others, that the short development cycle is the primary cause. I also think they've stretched themselves too thin, with 3 IPs being developed simultaneously. Here's to hoping DA 3, if there is one, is everything we want and more. Thoughts?
In essence I think the problems with DA2 stem less from how it plays and more in how little the world really changes because of your decisions aside from someone dying or not. In Origins you felt a sense of progression as you and your teammates were wearing more and more elaborate armor, you felt your actions impacted the world or at least what you saw. Here the only thing that changes is your house, nothing else in the world really changes because of your actions. The variety of locations wouldn't have mattered so much if they made them feel as though you impacted and changed them with your decisions.
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