How do you level up your companions?

Avatar image for halleckg65
halleckg65

14

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm curious how many people play through a game like this and take total control over each level up for every companion or simply let the "auto level" do the work? I will typically do the "auto level" on the first level or two, just to get a feel for where the game wants the characters to go. After that, I take over for a while, but I usually get bored or lazy after while and just let the game handle it.

I didn't have too many issues with this through Origins or DA2, but now that the level up process has been simplified (no stat points to distribute) I'm thinking I should take full control. Doing this so far has allowed me to spec Sera as a dual dagger rogue vs an archer (since I'm also playing as an archer and didn't want two). That may come back to bite me later on...

So what about you? How do you manage your companions when leveling?

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

I always dictate how my party members level up when given the option.

Avatar image for gkhan
gkhan

1187

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I leveled them up manually simply because I kinda think it's a satisfying thing to do. It's fun ascending a well crafted ability tree! And since respecs are trivial in this game, you really don't have anything to lose by doing it. You're not gonna permanently mess it up. Worst case scenario, you use that respec amulet and then turn on auto leveling.

Avatar image for steadying
Steadying

1902

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Manual leveling. I like be in control of that stuff and having lots of customization, it's an RPG after all. Really, realllllllllllly bummed out (and confused as to why) they removed stat allocation.

Avatar image for entreri10
Entreri10

581

Forum Posts

15

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#5  Edited By Entreri10

I used to do manual only for games like this, but the game's been easy enough on normal that I just do auto to save time, although if I did a run on nightmare difficulty then I would definitely do manual level ups for the companions.

Avatar image for sterling
Sterling

4134

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I've done auto on my first playthrough, and the game does a great job of picking what is best suited for that characters class/attack style. However if you want Sera to use daggers auto leveling will not help, as it will fill in the bow tree, etc. On my nightmare playthrough I doing it manual to craft the party I want to use how I want to play.

@steadying: Yeah, I am not a big fan of the dumbed down/simple leveling system either. Unlocking skills to gain +3 in a stat is not as satisfying as molding a character the way you want.

Avatar image for flstyle
FLStyle

6850

Forum Posts

40152

Wiki Points

0

Followers

Reviews: 0

User Lists: 17

Manual levelling! The auto-levelling doesn't take my play-style into consideration.

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Manual. As far as combat goes, you're playing as the whole party - it'd make no sense to level up 1/4 of the team how you want it and leave the other 3/4 to chance. I guess on the lower difficulties it doesn't really matter.

Avatar image for shadypingu
ShadyPingu

1854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm sure the designers chose a good enough spec for each character, but I always like to do that stuff manually, if given the choice. I feel like auto-level would just fill out the trees relevant for each character, whereas I like to maximize utility on the few skills I actually use, since you can only use 8 anyway.

Avatar image for sessh
Sessh

3457

Forum Posts

12278

Wiki Points

0

Followers

Reviews: 1

User Lists: 8

#10  Edited By Sessh

I never auto-level in anything, because a) it takes away part of the fun for me and b) even though the auto-leveling might turn out pretty good, it still doesn't guarantee to also fit my play style at all.

I just love micro-managing/min-maxing and stuff in general (at least in RPGs).

Avatar image for justin258
Justin258

16107

Forum Posts

26

Wiki Points

0

Followers

Reviews: 11

User Lists: 8

I'm fine with auto leveling, I spend enough time considering where I should put my main's points.

Avatar image for zeik
Zeik

5434

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sessh said:

I never auto-level in anything, because a) it takes away part of the fun for me and b) even though the auto-leveling might turn out pretty good, it still doesn't guarantee to also fit my play style at all.

I just love micro-managing/min-maxing and stuff in general (at least in RPGs).

Pretty much. I actually don't care much for excessive micro-management or min/maxing, but I do really like experimenting with character builds. It's why I think any game that has customizable skill trees needs a respec option, so I can fiddle around with different builds as much as I want. Or just completely change up my playstyle at a whim.

Avatar image for theht
TheHT

15969

Forum Posts

1562

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Auto-level. I like seeing how the characters are automatically specialized, then picking whoever fits my needs for a fight and making it all work. Kinda makes them feel more like separate characters rather than minions with personality, which is fun.

Play-style only really enters the equation when it comes to my main, who I manually level and am always controlling during fights.

Avatar image for donchipotle
donchipotle

3533

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I manually level up everyone. I want my sword and shield companion to actually get guard building abilities and shit.

Avatar image for shadowswordmaster
ShadowSwordmaster

1119

Forum Posts

714

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I level up everyone manually.

Avatar image for eternalvigil
EternalVigil

323

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I auto-level my companions, manually level myself. Things are rolling around on normal just fine. When I do my second playthrough (It might take a while!) on hard, I'll probably experiment more.

Avatar image for quarters
Quarters

2661

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17  Edited By Quarters

Auto-level. Don't have time/patience for that nonsense. I manually level myself, however.

Avatar image for uitdetoekomst
UitDeToekomst

799

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

#18  Edited By UitDeToekomst

I almost never manually upgrade when given the chance. I decided to in DA: Inquisition, though, because i wanted to try to get as much variation as possible in companion choices. Turns out that it didn't really matter all that much, so whatever.

Avatar image for starvinggamer
StarvingGamer

11527

Forum Posts

36428

Wiki Points

0

Followers

Reviews: 0

User Lists: 21

Manual. Putting points in shit is half the fun of RPGs.

Avatar image for ikomrad
ikomrad

13

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@quarters:

Same. I don't get much time to play the game, and I'd rather spend that time advancing the story over customizing my companions.

I do relate to my character and manually level him/her.

Avatar image for geraltitude
GERALTITUDE

5990

Forum Posts

8638

Wiki Points

0

Followers

Reviews: 17

User Lists: 2

I mico manage everything to the ultimate maximum degree of manual labor.

Avatar image for moonshadow101
Moonshadow101

759

Forum Posts

1077

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Micro-manage. If you do auto-level, the game gives Varric a distance-closer ability that he spams like an idiot.

Avatar image for the_hiro_abides
the_hiro_abides

1332

Forum Posts

2541

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

I leveled manually. When the party unlocked their specialized character specific tree I respec'ed to max that tree and then their original tree I was working on.

Avatar image for ntm
NTM

12194

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24  Edited By NTM

Maybe it'd come in handy to do it on your own on harder difficulty settings, but I played on the easiest since the challenge of combat isn't necessarily what I played it for, and so I just let it go automatically for my team members.

Avatar image for ethanielrain
EthanielRain

1621

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#25  Edited By EthanielRain

I let the game auto-level, until I noticed what was making my chars die/what was doing well. Then manually all the way! :)

Avatar image for tobbrobb
TobbRobb

6616

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

I haven't played DA:I specifically, but it's a safe bet that I would take full control. Any game that will let me, I'm going to try and min/max it.

Avatar image for vikingdeath1
vikingdeath1

1341

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@yummylee said:

I always dictate how my party members level up when given the option.

I don't think I have ever used an auto level-up system in any game ever.

Though your point about doing auto for the first couple levels to see where the game thinks the characters should go is interesting, that's actually pretty smart.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.