I would appreciate some insights from people who are well ahead in the game / finsihed it as Knight Enchanter and who also played as another melee (dual dagger or Two handed warrior).
DA:Inq is a massive game..So I to make sure that the character I was going to play for dozens of hours was the right one, both aesthetically and mechanistically.
After trying all classes up to level 10, I wanted to declare that I am settled on Knight enchanter (KE) but I am not really sure.
KE is really powerful: you take all useful passives in shield and KE trees...you basically need spirit blade, barrier and dispel / mindblast to eldritch detanate and go...all you need to do is mash X or whatever button you have attributed spirit blade to...
while highly satisfying to mash through all enemies on hard without the need to pause / kite ever, I can see this game getting old very quickly...I played one hour as KE so far on hard and...well, it is already getting old...
now I hope that once I have a few more points to put into the cold tree to freeze targets around me more often, I will be allowed to mind blast more usefully every now and then, making it more interesting and varied but I doubt this will change much.
basically, playing melee as a dual rogue or a two handed warrior is much more satisfying (although very infuriating because of the far too frequent hit-and-miss / bad hit boxes / slow to trigger detonators etc...) mostly because of the movement abilities being on such short cool downs: combat roll / evade on 2 seconds...awesome! the ability to parry / riposte : YES! those 2 elements make playing melee more fun than KE
but KE is so great at tearing through barriers / guard without even needing to dispel it first....and the damage output of twohanded warrior is rather underwhelming somehow.
In the end I really wonder whether KE is not all designed to be left played by the AI of vivienne since it basically requires nothing more than mashing spirit blade...
what are your thoughts ?