Mages are not underpowered, I am a liar!

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Sterling

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#1  Edited By Sterling

Seriously. Mages are the weakest class. Normally mages are the most powerful. But in this game, playing as a mage I feel completely useless. I don't do even close to half the amount of damage anyone else in my party can do. I basically spend most of my time baby sitting and setting up combos and making sure everyone isn't dying/doing what they should be. I don't feel like a powerhouse or a badass at all. The only time I can do major damage is if someone is weak to my element. Aside from that I can't do shit. And my attacks are mostly worthless because all the staffs I have found/been able to make, are completely worthless.

The best I have found is a schematic to make the First Enchanter Staff. That is the best I have found in 80 hours. And its fucking terrible. Even if you use the 40% master crafting bonus the best you can get out of it is 78 fire damage using the dragon materials. 78 per attack on something that has 0% fire resistance. 78. Seventy fucking eight. Now granted you do like 3 strikes in just over a second, and if something is weaker to fire you do like 120ish per attack. But come on. And if you add one of the masterclass runes you can do 50+ extra damage to either a demon, a dragon, the living or the corrupted. But you can only pick one. And so you only get the bonus in specific areas of the map. And ya, you can craft 6 of them and constantly swap them, but I wont remember do that every time I leave an area. Unless there is another schematic much later in the game I haven't found yet, this is all pretty lame in my opinion.

And yes, the spells can be crazy powerful. But you are constantly playing the waiting game for your mana to restore. It would be nice if a mage could have a decent normal attack. I can't even imagine how useless a mage is on nightmare.

Also all the best gear in the game is for rouges. Like they expect everyone to play as a rouge. I have found so many daggers that do 300+ damage per attack. Cole is a fucking monster for me. He has two daggers that do 322 per attack (one does 50 extra to living and the other does 50 extra to beasts). He kills most everything by himself. Couple that with the abilities. And me freezing enemies for him he just plows through everything. I just want to be the one doing most of the heavy lifting. And you can't do that as a mage. Unless you have to be a knight enchanter. Which I didn't go with, because the class looked weak to me overall. The Rift mage seemed more powerful. But is actually pretty terrible. I'm just bitter about this whole playthrough. 80 hours of playing a mage and I feel like I spent most of time being a baby sitter to health then actually being the inquisitor and kicking ass.

EDIT: I am a dirty, dirty nug loving liar!

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Musubi

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@sterling: Lyrium potions are your friend sir. Also, Knight Enchanter is basically the most powerful class in the game SO powerful in fact you can solo High Dragons on Nightmare with them.

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ll_Exile_ll

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As a mage I wholedheartedly disagree. Your primary weapon is not your main tool as a mage, and the spells offer plenty of ways too both assist your damage dealers and deal damage yourself.

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pyrodactyl

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Mages are either support or high risk dps if you have whatever the Vivienne subclass is. If you wanted action and damage you should've gone with that. No cooldown, super fast mana regen.

Assassin dps might seem incredibly powerful but if you get one tough enemy hom in on you assassin and your stealth is on cooldown you're super dead. They're also super micro management intensive against enemies with AoE attacks like bruisers and pride demons.

CQC mages on the other hand generate barrier constantly, can cast good support spells on themelves and their allies and also do good damage. If you don't go with that subclass you can also get great debuffs with the solas subclass or cool necromancer abilities with the dorian subclass.

From what I've seen of the game so far the best and safest way to get good damage is to dragon rage the shit out of fools. I was criting that dragon for close to 1.7k and I'm lvl 13.

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Sterling

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@demoskinos: Guess I picked the wrong special class. Its crazy to me that he is doing 5K crit damage with the blade spell. Rift mage is a joke compared to that. I can't get anything above 1500 on any of my crits.

@ll_exile_ll: You're missing the point. I should be able to do decent damage with my main attack, which is your staff. I shouldn't have to constantly sit and wait on cool downs to be able to contribute decent damage. This is why they shouldn't have removed the true battle mage class. Being middle of the road on both sides, mage and warrior, is fine. But being middle of the road as just one is lame. If I am going to go all out mage I should feel powerful. And I don't. But apparently you have to be a knight enchanter to experience that.

@pyrodactyl: I started as a warrior but once I saw the terrible abilities I abandoned that character. Warriors also seem "nerfed" from the last two games.

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Justin258

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Rogue. Rouge is not the same thing.

Sorry, it's one of those that I get hung up on.

I've been playing as a Rogue and it seems like that was a wise choice. Mages aren't useless but they are a support class more than ever. It's like Bioware took the complaints about mages being too powerful and went too far the other way. Mages are squishy, yes, but that's supposed to be balanced by the ridiculous amounts of power they can wield by the end of the game.

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Sterling

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So I think I found my main issue. I was using a fire staff with mostly ice magic. I used the repec amulet and filled out the fire tree. Now I seem to be doing way more damage. I also used some of the spirit tree. I didn't put a singe point into that before. My staff basic attack has doubled. But that wasn't the main thing. I wasn't really using the passive abilities. I was just getting the ones on the way to skills I wanted. I never bothered to read the others. Turns out there are a lots of boosts in there. So turns out it was user error. Still not as strong as I would like, but twice as strong as I was before.

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TheBluthCompany

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#8  Edited By TheBluthCompany

@believer258: My first character was a dual wielding rogue and my second is a two handed warrior. Both of them are a lot of fun in different ways.

Always be stabbin'

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deanoxd

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I am also 80+ hours in and just doing the bell of the ball quest and i couldn't disagree more, my necro-mage (i wish i would have went knight) has a staff that does a base dps of 144 with mods and enchantments it is up to 175 dps. If you have done your specialization quest and are doing all zone side quests and searching for vendors you should have found or got the reward for the masterworks witches enchantment staff as well the blade and grip schematics. If you spec'd a spirit mage well thats just a 100% support class and you are there to babysit.

I also have killed all ten dragons to get the highest quality mats for crafting but before that i was mat framing so i would always be able to craft better gear. The one thing that has bugged me a bit is that best set of robes i have gotten off the last dragon are elf only and i am a human, i was so stoke when i got the schematic and so pissed when i went to craft myself new gear and saw they were bound to a elf. Now my mage isn't the lead in my party because i know i am a support dps with casandra and blackwall up front and me and dorain in back i have no problem killing anything. I do agree about the rogue drops i have some crazy rogue gear as well.

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bargainben

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#10  Edited By bargainben

um idk what you're talking about I roll out with 2 mages at least no matter what. They're the strongest offensive class easily, especially late game. Just because the numbers on the staff are low doesnt mean a thing, they're constantly casting spells that do way more damage than anything else. It should state parenthetically next to their damage (armor piercing) which is a kay thing to remember when yer looking at the numbers on a greatsword and whining about your stave. Its a ranged weapon, compare it to the damage of a bow and then add the armor piercing aspect to it. The numbers are about right.

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BisonHero

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Technically, it's staves.

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Deathstriker

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#12  Edited By Deathstriker

@sterling: Yeah, the passives matter a lot. I enjoy being a mage. I usually have a warrior, rogue, and two mages at all times. A rift mage is very good, but it's about crowd control. That pulling attack mixed with the AOE damage of spells will kill or seriously hurt 3 to over 5 people at once. The rift mage tree gives you 2 attacks that weaken and immobilize, the other two powers have high damage. A rift mage who knows the fire tree can easily setup kills and get kills.

The knight enchanter is a beast, but I'm glad I didn't chose it. All I do is fade step with Viv, pop her fade shield, and hold down the attack button... it's kinda boring. I use her on dragons, bosses, etc, but I wouldn't want to be a knight myself since it's so simple, but I usually have Viv with me since she's probably the most useful person in combat. She has crazy damage and never takes any damage herself due to her barrier. A mage's staff doesn't really matter and there are some that are 100+ DPS. I crafted my strongest staff.

The only problem I had with magic is that there were no healing spells. The spirit book will give you a barrier spell and revive spell, but I didn't see any actual healing spells.

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Jimbo

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Knight Enchanter is brokenly powerful.

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Zeik

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Since when do mages get their damage from their staves? I can't think of any game where that's actually true. In most cases staves are just stat sticks for spells. They're usually worthless as actual weapons.

In the grand scheme mage weapons are actually quite strong in this game, even excluding knight enchanter or any skill buffs.

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deanoxd

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if i am just out exploring i roll with two mages a warrior and a rogue, if i am going to fight its two mages two warriors's, this has worked well for me.

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Flappy

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If your class/character seems ineffective by level 12ish, there's a good chance that you're doing something wrong. Then again, my 2h Nightmare Reaver was really lame until level 14 or so, but once he got going, he was almost as good as my Tanky Cassandra (who could tank anything with ease) and Knight Enchanter Vivvy (whose skill synergy allowed her to spam rift skills and fight way higher than her weight class).

Don't be afraid to respec or try different weapon/armor combinations.

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Pilgore

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#17  Edited By Pilgore

I'm a Qunari 2h warrior and man....I just.....I feel so slow and dumb. The combat for this game has been so incredibly dull, even duller than Origins. I REALLY miss my dual wielding warrior from Origins. What's the most fun way to play the warrior class? Getting kinda burned on the game.....

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altairre

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#18  Edited By altairre

@sterling: I wouldn't say you picked the wrong specialisation at all. Sure, Knight Enchanter is insanely powerful but the only mage specialisation I find lacking is Necro. Rift Mages are good for nuking the shit out of groups of enemies and they can set up situations that allow the rest of your party to do a lot of damage. Restorative Veil from the Rift Mage tree and Clean Burn from the Fire tree are the key to solve your mana problems and reduce the cooldown of your spells. Pull of the Abyss and Immolate make for a neat little combo, PotA is amazing for crowd control overall. You have to look at the different trees and try to find skills and passives that compliment each other if you feel like you're not doing enough damage.

I play an assassin archer and while it was kind of a slow start I now crit for over 11k of damage, even without Mark of Doom. Skill synergy in combination with the options you have with crafting can make nearly every class and specialisation extremely powerful. Dual wield rogues are extremely squishy for example, especially on higher difficulties but if you craft gear that gives them guard on hit you can mitigate that problem and make the class worthwhile even on those higher difficulties. Fade touched crafting materials are amazing.

Edit: This is a really good post about general mage setups by the way. If you're having problems give this a read.

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The_Ruiner

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#19  Edited By The_Ruiner

Mages are pretty integral, they're a support class. If you want to deal damage you have warriors and rogues for that. The Mage's job is to moderate deal damage over a large area, damage mitigation and crowd control.

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Cagliostro88

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@altairre said:

...the only mage specialisation I find lacking is Necro...

I disagree. It has an amazing sinergy with some rogue talents: Mercy Killing+Cheap Shot and Looked Like It Hurt. I understand that playing it as a main may feel not that interesting, but with Dorian as supporter to my main melee rogue it has been an extremely powerful combination so far, especially since everybody but dragons and undeads is fearable (although for a much more limited time on bigger enemeies like Pride Demons). I just need Dorian to cast walking bomb and horror at the start of the fight and enemies just explode everywhere in seconds (both literally and figuratively). I can usually even simply kill one enemy who's running away with a cast of hidden blades while i focus on another.

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pyrodactyl

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@pilgore: Get the reaver specialization and respec to get dragon rage as soon as possible. If you're playing on normal you should be able to rip through like 6 guys in 5 seconds. That combat style really feels like playing a blood fueled berserker more so than any other game I've played.

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andrew2696

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@thebluthcompany: As a warrior I lived by always be spinning. It is really fun to kill an enemy while just spinning a giant sword or axe around.

That and war crying to build guard.

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altairre

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@altairre said:

...the only mage specialisation I find lacking is Necro...

I disagree. It has an amazing sinergy with some rogue talents: Mercy Killing+Cheap Shot and Looked Like It Hurt. I understand that playing it as a main may feel not that interesting, but with Dorian as supporter to my main melee rogue it has been an extremely powerful combination so far, especially since everybody but dragons and undeads is fearable (although for a much more limited time on bigger enemeies like Pride Demons). I just need Dorian to cast walking bomb and horror at the start of the fight and enemies just explode everywhere in seconds (both literally and figuratively). I can usually even simply kill one enemy who's running away with a cast of hidden blades while i focus on another.

Dorian is in my party as well but while it's true that he synergizes fairly well with rogues my character and Vivienne have such a high damage output that it doesn't really matter anymore. In addition I'd say that I still prefer rift mage over necro when it comes to the supporting role. Spirit Mark can also be annoying because cutscenes or progression that are tied to defeating enemies (at fade rifts for example) won't trigger if Dorian's minion is still alive. You can manually kill it by switching to Dorian and turning off spirit mark but it's kind of a dumb oversight. None of the classes are bad but when it comes to mages Necros are a bit underwhelming compared to Rift Mages and Knight Enchanters both of which are amazing.

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abendlaender

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I played as a mage for 4 hours and decided to restart. It was just so boring. There were basically two things to do for me in combat:
Either stand back, hold the left mouse button down and sometimes cast my abilities
Or run away from an enemy, telling my warrior to aggro him.

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altairre

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I played as a mage for 4 hours and decided to restart. It was just so boring. There were basically two things to do for me in combat:

Either stand back, hold the left mouse button down and sometimes cast my abilities

Or run away from an enemy, telling my warrior to aggro him.

None of the classes feels particularly engaging at the beginning of the game until you unlock the specialisations. I guess you'd have to move a bit more when you're playing a rouge but there isn't too much you can do. I'm having the most fun with an archer but I switch to Vivienne from time to time to warp from enemy to enemy and slash them in their faces with the spirit sword. The further in you get, the better the combat becomes (until the point where you break it because you're so powerful).

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Cagliostro88

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@altairre said:
@cagliostro88 said:

@altairre said:

...the only mage specialisation I find lacking is Necro...

I disagree. It has an amazing sinergy with some rogue talents: Mercy Killing+Cheap Shot and Looked Like It Hurt. I understand that playing it as a main may feel not that interesting, but with Dorian as supporter to my main melee rogue it has been an extremely powerful combination so far, especially since everybody but dragons and undeads is fearable (although for a much more limited time on bigger enemeies like Pride Demons). I just need Dorian to cast walking bomb and horror at the start of the fight and enemies just explode everywhere in seconds (both literally and figuratively). I can usually even simply kill one enemy who's running away with a cast of hidden blades while i focus on another.

Dorian is in my party as well but while it's true that he synergizes fairly well with rogues my character and Vivienne have such a high damage output that it doesn't really matter anymore. In addition I'd say that I still prefer rift mage over necro when it comes to the supporting role. Spirit Mark can also be annoying because cutscenes or progression that are tied to defeating enemies (at fade rifts for example) won't trigger if Dorian's minion is still alive. You can manually kill it by switching to Dorian and turning off spirit mark but it's kind of a dumb oversight. None of the classes are bad but when it comes to mages Necros are a bit underwhelming compared to Rift Mages and Knight Enchanters both of which are amazing.

Yeah i feel the same way about spirit mark (even the loot is tied to it -_-') that's why i quickly chose to respec and put those point in other talents. I still prefer it to the rift mage tho (i guess the guy behind it was the same that designed the adept in mass effect); unless enemies hit so hard even the tank at the highest difficulties that you absolutely need to weaken them i like fear, dots and buffs more than those skills (and for Pull of the Abyss there is Bull's Sulevin Blade that procs often enough :D)

I wish the Knight Enchanter specialization wasn't Vivienne's because I really don't like her and so i don't bring her in my party, but i'm happy with how Dorian works with the rogue class :)

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altairre

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@altairre said:
@cagliostro88 said:

@altairre said:

...the only mage specialisation I find lacking is Necro...

I disagree. It has an amazing sinergy with some rogue talents: Mercy Killing+Cheap Shot and Looked Like It Hurt. I understand that playing it as a main may feel not that interesting, but with Dorian as supporter to my main melee rogue it has been an extremely powerful combination so far, especially since everybody but dragons and undeads is fearable (although for a much more limited time on bigger enemeies like Pride Demons). I just need Dorian to cast walking bomb and horror at the start of the fight and enemies just explode everywhere in seconds (both literally and figuratively). I can usually even simply kill one enemy who's running away with a cast of hidden blades while i focus on another.

Dorian is in my party as well but while it's true that he synergizes fairly well with rogues my character and Vivienne have such a high damage output that it doesn't really matter anymore. In addition I'd say that I still prefer rift mage over necro when it comes to the supporting role. Spirit Mark can also be annoying because cutscenes or progression that are tied to defeating enemies (at fade rifts for example) won't trigger if Dorian's minion is still alive. You can manually kill it by switching to Dorian and turning off spirit mark but it's kind of a dumb oversight. None of the classes are bad but when it comes to mages Necros are a bit underwhelming compared to Rift Mages and Knight Enchanters both of which are amazing.

Yeah i feel the same way about spirit mark (even the loot is tied to it -_-') that's why i quickly chose to respec and put those point in other talents. I still prefer it to the rift mage tho (i guess the guy behind it was the same that designed the adept in mass effect); unless enemies hit so hard even the tank at the highest difficulties that you absolutely need to weaken them i like fear, dots and buffs more than those skills (and for Pull of the Abyss there is Bull's Sulevin Blade that procs often enough :D)

I wish the Knight Enchanter specialization wasn't Vivienne's because I really don't like her and so i don't bring her in my party, but i'm happy with how Dorian works with the rogue class :)

Oh sure, it's absolutely viable. It just feels like a waste to use a Necromancer who doesn't use his defining ability, to raise the dead. They could have done that better. I personally like Vivienne so I have no problem bringing her along. For my second playthrough I might go with KE myself but I'd switch out the party at that point anyway.

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Salvationtwist

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#28  Edited By Salvationtwist

ok i havent read anything in this thread yet (im going to after ill say it)

i started as a mage and only at 1 place in the game i had trouble not fucking KICKING THE GAME ASS

like rly feel like nothing can take me down since lvl 9

and also i feel the key to having good staffs in the game is by crafting them all my staffs were crafted and always been my most powerful weapons

tldr game is ez with mages cuz u have imba spells and imba dmg and control

________________________________________________________________

okey after reading the thread i gotta say that im playing fire-rift mage and like the dmg i do is stupid

basicly u hold em creeps with ur black hole thingy and then put an fire mine and fire wall in the middle and kappaow all ur enemies are toasted

if they actually survived u just smack em with ur earth fist and they are gone

(playin on normal ofc)

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Hunter5024

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It's lame that the most powerful mage build doesn't even play like a mage.

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Zeik

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#30  Edited By Zeik

It's lame that the most powerful mage build doesn't even play like a mage.

I don't see why not. Being a Knight Enchanter doesn't lock you out of the standard mage trees, and even in the Knight Enchanter tree the only thing that's not particularly magey is Spirit Blade.

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markini6

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Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

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Deathstriker

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#32  Edited By Deathstriker

@markini6 said:

Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

They might've been out of school or work because of Thanksgiving... or unemployed. I have spent around the same time as you with the game. I am going back to unlock the areas that weren't needed to finish the campaign and exploring is time consuming. I also play Viv as a normal mage (mainly an ice one) when there's no boss around. Using her sword all the time would make the game boring. If I HAD to pick the least useful class it would be rogues, not mages, more so the archers than Cole... but he was so creep/weird I didn't want to use him much.

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Sterling

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@markini6: I can't speak for others. But I am doing everything. Reading everything. Taking my time and exploring. Talking to everyone. Soaking it all up.

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Zelyre

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Rouges are overpowdered!

The basic attack makes the mage seem weak as heck. It's all these flashy animations and spell effects with teeny tiny numbers.

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ll_Exile_ll

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#35  Edited By ll_Exile_ll
@markini6 said:

Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

Rushing through this game in 35 hours seems like a poor way to experience it. You can't have possibly done everything worthwhile and I'd wager you missed a lot of conversations and left a lot unexplored.

As for how someone could spend 80+ hours in the game, I'm doing every single thing in the game: talking to everyone I come across, revealing every square each of the map for every region, and simply doing everything there is to do. I am at about 81 hours and I still have a ton more to do in several regions, and judging by the trophies I have 2 major story missions left (next objective is to go to the arbor wilds). I expect to be well in the 100-120 hour range by the time I finish.

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Spoonman671

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@pilgore said:

I'm a Qunari 2h warrior and man....I just.....I feel so slow and dumb. The combat for this game has been so incredibly dull, even duller than Origins. I REALLY miss my dual wielding warrior from Origins. What's the most fun way to play the warrior class? Getting kinda burned on the game.....

THANK YOU!

Who wants to be a Dwarven warrior that ISN'T dual-wielding?

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donchipotle

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@markini6 said:

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

I get to a new area and my first priority is exploring ALL OF IT. I'm at 50 hours, I'm level 17 and my story mission is for level 11, so I'm way ahead.

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markini6

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@markini6 said:

Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

Rushing through this game in 35 hours seems like a poor way to experience it. You can't have possibly done everything worthwhile and I'd wager you missed a lot of conversations and left a lot unexplored.

As for how someone could spend 80+ hours in the game, I'm doing every single thing in the game: talking to everyone I come across, revealing every square each of the map for every region, and simply doing everything there is to do. I am at about 81 hours and I still have a ton more to do in several regions, and judging by the trophies I have 2 major story missions left (next objective is to go to the arbor wilds). I expect to be well in the 100-120 hour range by the time I finish.

I definitely wouldn't say that I rushed through the game at all, and like I said, I did a good number of the sidequests. Almost all of the ones that had even a hint of story about them in fact, though I was in no way interested in the shard collectathons or the plethora of quests that would have been more suited to an MMO style grind. Perhaps others like yourself have been drawn more into the world than I was, but I had the same problem that I have with all Bioware games; whilst the story is interesting, it and the writing always feel too sterilized/clinical, not bad but always strangely lacking in genuine emotion, something slightly off that I can never quite put my finger on.

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Zeik

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@markini6: Completing it in 35 hours seems crazy to me. I'm nearing 90 hours and my quest log is packed with unfinished quests and plenty of unexplored map space. I have done my fair share of side content, so ignoring it entirely I could definitely cut off a reasonable chunk of that time, but I don't see how I could possibly finish it in under 50 hours and still enjoy the experience.

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#40  Edited By GaspoweR

@sterling: Yup there you go. Basically the combo is spirit + an element you want to focus on. Some of your spirit passives (and some active spell upgrades such as the Dispel upgrade) compliment your damage dealing spells.

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Deathstriker

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#41  Edited By Deathstriker

@markini6 said:

Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

Rushing through this game in 35 hours seems like a poor way to experience it. You can't have possibly done everything worthwhile and I'd wager you missed a lot of conversations and left a lot unexplored.

As for how someone could spend 80+ hours in the game, I'm doing every single thing in the game: talking to everyone I come across, revealing every square each of the map for every region, and simply doing everything there is to do. I am at about 81 hours and I still have a ton more to do in several regions, and judging by the trophies I have 2 major story missions left (next objective is to go to the arbor wilds). I expect to be well in the 100-120 hour range by the time I finish.

It's a matter of perspective. I thought the side content was serviceable, but none of it was amazing. I went into a dozen or so caves/dungeons and none of them were that great besides the one that has the archer statue puzzle (I think in Hinterlands). Most of the dungeons are kinda boring and despite the name, dragons aren't that important or fun to fight. I've killed a handful of them and it's pretty boring. I did "cheat" by having Viv solo a couple times, but even without relying on knight enchanter it's not compelling or very fun.

Some of the side missions for characters payoff like Cassandra, but others had no effort put behind them like Viv, or just felt okay like Varric. The most interesting stuff (to me) is in the main quest or it's the conversations you can have with allies. Exploring areas you don't have to go into like Emerald Graves or Hissing Waste is mildly fun for me, but that can also be done after the main quest. Picking how long you want to be in a world, or what you do in it, is one of the good things about RPGs.

For me, I usually beat the campaign somewhat straight on in Mass Effect games and in my second playthrough make different choices, use different party members, and explore the world more, since I'm no longer anxious to see how the story will turn out or who will survive.

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triplestan

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@altairre: I just want to say thank you so much for that link early on.

Playing as a Rift Mage it was really annoying how a long a bunch of fights were taking, and I was frustrated with only seeing small spikes in damage, knowing how powerful my mage should be.

Bioware should be paying you, because you have successfully reinvigorated my enthusiasm with this game.

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So I started a new character tonight, a rogue on nightmare. Fuck that noise. I'm going back to a mage for my nightmare run. I died so many times in the tutorial area. I've gotten so used to using a mage that I can't handle the melee combat for some reason.

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Zeik

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#44  Edited By Zeik

@sterling said:

So I started a new character tonight, a rogue on nightmare. Fuck that noise. I'm going back to a mage for my nightmare run. I died so many times in the tutorial area. I've gotten so used to using a mage that I can't handle the melee combat for some reason.

Rogues can be very strong, but it takes awhile and the right skills for them to shine. Getting your ass kicked as a dual-dagger Rogue at the start of nightmare doesn't surprise me too much. You could always start with a bow and respec later.

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EthanielRain

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#45  Edited By EthanielRain

@sterling said:

So I started a new character tonight, a rogue on nightmare. Fuck that noise. I'm going back to a mage for my nightmare run. I died so many times in the tutorial area. I've gotten so used to using a mage that I can't handle the melee combat for some reason.

I thought Archer was a lot of fun & I think you might like one too. Basically like a physical-based mage that is very mobile during fights (can move while you attack rather than being rooted to the ground like a mage) and relies less on ability CD's while doing more DMG with regular attacks; they're made to initiate combat too, so is a good pick for your character/spend most time controlling. Also it's Archer. Get it, Sterling? Get it? Yeah.

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Humanity

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@markini6 said:

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

I get to a new area and my first priority is exploring ALL OF IT. I'm at 50 hours, I'm level 17 and my story mission is for level 11, so I'm way ahead.

I sort of explore around each new area until I get bored and then do a story mission. This works great because I love being incredibly over-leveled for something and obliterating everything in my path. A decent struggle is good once in a while, but for the most part I really love steamrolling through enemies in RPG's.

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altairre

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@altairre: I just want to say thank you so much for that link early on.

Playing as a Rift Mage it was really annoying how a long a bunch of fights were taking, and I was frustrated with only seeing small spikes in damage, knowing how powerful my mage should be.

Bioware should be paying you, because you have successfully reinvigorated my enthusiasm with this game.

No problem dude. The combat theory is always one of the things that I enjoy most in these games. I love trying to break the combat, it was the same in Origins where my rogue became untouchable eventually. It was a bit harder in DA2 but it didn't take very long in Inquisition, you just have to get to a certain level for the builds to start working.

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pyrodactyl

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@markini6 said:

Agreed, I played exactly like a mage would and only used the blade on bosses/dragons, the rest of the time it was great casting spells and having the damage from them feed into making me practically invulnerable.

Also, on a sidenote - how are people spending so much time in this game?! I keep seeing figures of 80 hours plus being quoted. I did a fair few sidequests and all the dragons and finished with about 35 hours playtime. This isn't a brag or a bash against those who are playing for much longer, I'm just genuinely baffled how you're managing to eke out such longevity from the game.

Rushing through this game in 35 hours seems like a poor way to experience it. You can't have possibly done everything worthwhile and I'd wager you missed a lot of conversations and left a lot unexplored.

As for how someone could spend 80+ hours in the game, I'm doing every single thing in the game: talking to everyone I come across, revealing every square each of the map for every region, and simply doing everything there is to do. I am at about 81 hours and I still have a ton more to do in several regions, and judging by the trophies I have 2 major story missions left (next objective is to go to the arbor wilds). I expect to be well in the 100-120 hour range by the time I finish.

Playing it on a higher difficulty and friendly fire setting also ads to the lifespan of the game. The combat becomes much more demanding and draining that way but it's also a lot more fun and rewarding. It also forces you to keep a slower pace through the game with a good balance between story/dialogue and combat/exploration so your brain doesn't fry on a combat puzzle overload. That way you ensure you don't finish a massive and deep game in a week.

I've spent a fair bit of time weighting the pros and cons of all the decisions you get to make at the war table. That part of the game is a brilliant role playing tool and a good time sink. I'm at maybe 60 hours and there's a bunch of regions I've not gone to and others I've barely explored. Which the level progression was slower though.

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pubbles

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@demoskinos: I was gonna come in here and post my video but apparently someone else has already done it lol.

@sterling: the KE's blade does 400% Spirit damage, then an extra ?200% to barriers/armor - thats why I'm critting for 5k. Normal crits on the legs are around 1.7-2k - the thing with Knight Enchanter is that it's almost impossible to die. I uploaded another where I fought a level 20 dragon at level 21 on Nightmare and it barely even damaged me. It murdered my party though so hey. The KE is a little bit OP.

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I always go for spell casters as my first class in RPG's. So far it's been tough with the mage, but it's Dragon Age. The game is supposed to be tough. I wouldn't want it any other way (but some healing spells would be nice).

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