@hunter5024 said:
@starvinggamer said:
@jadegl said:
I was slightly disappointed by the second game. It wasn't a bad game and I spent a lot of time with it, it just wasn't as epic feeling as the first one. I wanted to feel like the Hero and instead I just kind of felt like a hero.
No we need more games like that. Every fantasy RPG is some grandiose save the world from otherworldly doom. I'll take Champion of Kirkwall over Hero of Ferelden any day. But I know I'm in the minority. That's why we're never going to get C-Sec Investigations and instead there will be some crazy galactic threat in whatever the next Mass Effect game may be.
I kind of agree with both of these sentiments actually. I'm all for some more personal stories coming out of these games, but I still want to be an important enough person to have some sort of impact on the world with my choices. The Champion of Kirkwall was kind of the worst of both worlds, because while he may not have been the only man that can save the galaxy, he was still the only man that could save Kirkwall. Despite that, he never had much say in what was actually going on. Everyone else got to make all the choices that led to all the fuck-ups, but he was still the one who had to clean up after them. It made me feel like a total pushover.
I just think, if you want me to be this Amazing Champion of Kirkwall, let me be that guy. If you want to let everybody push my character around, that's fine too, but make me some poor street rat struggling in a world full of bigger fish or something.
But that's sorta what I liked about it. The Champion didn't want to be champion. She didn't want much of anything other than to live peacefully with her family. She just happened to be the one with the strength of personality and strength of arms to bring things to a conclusion. It made her feel so much more grounded and real to me that I like her more than any protagonist I've created outside of Shepard, and that's an unfair comparison because Shepard and I had three whole games to bond.
I honestly don't have a problem with the smaller scale story. I think it was effective for what it wanted to do and I enjoyed Dragon Age 2 for what it was, while also being disappointed in what it lacked. It had tiny environments that were reused many times, a much smaller and generally more uninteresting item/weapon/armor list, and I felt like the secrets were too easy to find. I pretty much squeezed all the content out of that game in not much time at all compared to how much time I sunk into the first game and the DA expansion.
My main problem is Bioware had done smaller scale games successfully with Mass Effect 2. That story was much more personal than the first "epic" scope game, but it also had characters I really loved and cared about, interesting story beats, and I felt like it connected back to the first game successfully. DA2, while a good game, may have been better served as not being the number 2 of a trilogy. It didn't feel as connected to the first game as I would have liked, and I found the characters generally less engrossing when compared to the first game. They even bland-ified, a word I made up just for this post, Anders, who I liked in the expansion and then kind of came to dislike in the second game. And it wasn't because of what they decided to have him do, that was great imo, it was just the character overall wasn't as interesting as he was in his introduction, at least to me.
Anyway, I do like DA2 for what it was. It was a good game and gets a lot of unwarranted crap, but it also was not as good as the first game. I feel like they felt like they had to get a game out, and maybe rushed it. I wish they had taken more time, but I have no idea since I'm just a person who plays games, not a developer. :)
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