One thing I enjoy about these games are that they try to inject some morality into your choices. While some may argue the overall end result can be the same (you save the princess in the castle, whether you're a jackass or not) -- sometimes just the response I get from kicking the dog or petting it can make me chuckle a bit as I image my character in my head.
That being said, how do you play your characters - white shining night, the guy that kicks kittens, or somewhere in between.. or how else would you describe him/her? Obviously, replay value is high - so playing all the moral story-lines is quite possible... but then is there a way you choose a certain characters attitude as the game goes?
Like in Dragon Age, are you going to play the angry elf who's racist against humans for all the pains they have caused his people? So is it by race then? Maybe it'sa gender thing, do you want your female PC to seem like a femme fatale? Perhaps class, do you see the rogue as someone who needs to tread the line and choose the choices that get him the most loot? Maybe you want that certain 'Romance' and so you bend over backwards to fit whatever mold to get that particular scene? Or do you model it after your own personality?
Dragon Age: Origins
Game » consists of 20 releases. Released Nov 03, 2009
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