It seems like the game is being built to be accessible (a lot of potent tools are attached to just single button-presses rather than requiring directional inputs and whatnot), which should mean that if you can get friends to play then you'll be able to do cool shit together without labbing things out extensively. How things go online will depend on whether casuals stick around in critical mass -- popular fighting games tend to bring in a flood of beginners to play against, but when the ranks thin out you may get murdered. ArcSys does also seems to make decent single-player content.
Generally, though, the reason people suck at fighting games isn't because they lack innate "skill" or reactions, but because they don't understand the theory and/or they don't put in the practice to make pressure strings and movement and the like second-nature. A lot of people over-emphasize drilling combos, or think their opponent is out-reacting them in ways that are actually humanly impossible and have more to do with their opponent stringing together good educated guesses. This isn't to pressure or begrudge you if you don't want to learn to play fighting games well -- it's a time/effort commitment, no doubt about that -- but if you were interested but you've talked yourself out of it because you think you're just bad, then there are places you can go to get the knowledge to overcome that.
It would be good if ArcSys put that kind of knowledge in the tutorials, though -- or better yet, the story mode. Their more recent tutorials don't seem bad, but it's kinda rare for fighting games to teach you about things like unreactability, frame traps, yomi, etc.
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