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    Dragon Ball Z: Budokai Tenkaichi

    Game » consists of 5 releases. Released Oct 18, 2005

    An alternate fighting game take on the Dragon Ball manga and anime series, Budokai Tenkaichi utilizes a third-person perspective and unified movelists while adding a very large playable character roster.

    Short summary describing this game.

    Dragon Ball Z: Budokai Tenkaichi last edited by PacDude on 07/11/21 09:16AM View full history


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    Dragon Ball Z: Budokai Tenkaichi (known in Japan as Dragon Ball Z: Sparking!) is a 3D sci-fi fantasy free-form fighting game developed by Spike and published for the PlayStation 2 in Japan (by Bandai on October 6, 2005), North America (by Atari on October 18, 2005), and Europe (by Bandai on October 21, 2005).

    A fighting game adaptation of the Dragon Ball manga and anime series, Budokai Tenkaichi is the first game in the series to be developed by studio Spike. Although it is marketed similarly to the Dragon Ball Z: Budokai series, it bares little resemblance to Dimps's series. Although the game is set up like a traditional fighting game, it uses a "behind-the-back" camera system (which is split-screen in multiplayer matches) and movement similar to third-person action games (with the ability to "lock on" to enemies). Movelists are also simplified, with each character sharing the same commands for their special abilities (usually using the "Charge Ki" button).

    Unlike the Budokai series, Budokai Tenkaichi features a large roster of playable characters (and their transformations) throughout the entire Dragon Ball Z arc (with some characters from the animated films, Dragon Ball GT, and the original Dragon Ball). While Budokai requires players to transform their characters mid-match, Budokai Tenkaichi instead has players start the match with a persistent transformation. Each character (and transformation) also has their own statistics (including starting health and Ki).

    The game later received its own line of sequels, expanding both the gameplay mechanics and the large character roster.


    The fights are situated in a huge, open-air 3D enviroment. The player has the ability to move quickly on the ground, thanks to both the dash feature (Somewhat similar to Supersonic Warriors for the GBA), and the Dragon Dash. The Square button allows for fighting moves (mostly punches, with a few kicks thrown in), Triangle is for Ki Blasts, X for Dashing, and Circle for Guard. By using the Square button, you have a few fighting moves, but can easily altered by using any of the directional buttons.


    Unlike the Dragon Ball Z: Budokai series, players can not transform their fighters mid-match. Instead, they can start the match from any unlocked transformation.

    Playable from the Start



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