The Dragon Ball Z: Hyper Dimension wiki last edited by mento on 02/02/17 09:45AM View full history


Dragon Ball Z: Hyper Dimension is a 2D fighting game developed by TOSE and published by Bandai for the Super Famicom (in Japan only) on March 29, 1996. The last Dragon Ball Z game to be released for the console, Dragon Ball Z: Hyper Dimension featured a darker, less cartoonish art style and traditional fighting game mechanics (with the ability to knock opponents into different areas of the stage).

The game features ten playable characters from various points in the franchise from the Frieza Saga onward. The game's story mode loosely retells key battles from the series.

Like some previous installments of the franchise for the SNES, Dragon Ball Z: Hyper Dimension was released in both France and Spain. Released on December 1996, the game's Story Mode was completely disabled due to the lack of translation.


What makes this addition different to previous 16-bit Dragon Ball Z fighters is the inclusion of the 'desperate move'. Each character has a desperate move which can be used when their life bar is low (i.e when it is flashing). For example, in Goku's desperate move, he can power up, perform his teleportation technique (Shunkan-Idôs), does a combo, transforms into Super Saiyan 3 and performs his Super Dragonfist move (Ryū-ken). The opponent, helpless in the air, could then be finished with a Spirit Bomb (Genki-Dama).

The majority of the stages featured are multi-tier, requiring a specific combo to be executed to knock the opponent into another screen.

Characters are also able to perform background attacks and replenish their health.


The game featured 10 playable characters, each from various sagas in the Dragon Ball Z universe:

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