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Game » consists of 10 releases. Released Feb 11, 1990
Classic form of numbering that gives things a more regal feel.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
An enemy from Dragon Quest IX.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
Instead of treating the two screens as directly connected to each other, some Nintendo DS games render a gap between the two screens, in terms of graphics.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Popularized by Square Enix's Dragon Quest series, a Textcalibur is when a sword (or other weapon) appears in the game's title in place of one of the letters, usually the T or the I.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
They possess even greater knowledge than old men with beards.
Collectively, games IV-VI in the Dragon Quest series form the Zenithia trilogy. Zenithia is a floating fortress that appears in all three games.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Unexpectedly changing from one character to another during the plot.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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