I made a thread a few weeks ago about whether or not this was a good jumping in point for the Dragons Quest series. Ended up picking it up. I haven't played a lot of it but I did get past the first boss. It does seem decently challenging. I was level 5 when I encountered him and he wasn't exactly a pushover like most other JRPG first-bosses are, although it was still fairly manageable.
The one thing I wasn't expecting was skill trees. Each character seems to have a list of attributes you can put points into. Hero has Sword, Spear, Boomerang, Fisticuffs, and Humanity. Depending on how many points you put into any of them they'll unlock a linear progression in their field. With things like this I tend to research builds to understand the consequences of what I'm doing but a lot of them have the end-game in mind, which I don't know how much I'll play through. So I'm mostly just experimenting myself.
I did briefly play the original, but at 2 hours in I'm way past where I got to when I had it on PS2. The story is surprisingly interesting so far, but WAY more goofy than I thought it was going to be. Like the first boss is this lizard man thing that slurs his words and jumbles them up to his own frustration. Wasn't really expecting that level of weirdness but it's definitely amusing.
The one thing that has really rubbed me a bit is how the save system works. It goes back to the save points of old JRPGs where you have specific spots you can save. The part that gets me is that you cannot save on the overworld as far as I can tell and you must go to a church in a town to save. I was partially aware of the "go to church" mechanic from DQ Heroes, but I didn't immediately connect the dots between the two and wound up having to look up how to save. I don't remember the game ever telling me how to do this. Granted there is a "quick save" that does allow you to checkpoint progress which is nice. Not sure if that is new to this 3DS version.
I never really looked at Bravely Second as I really didn't care much for the first. I thought the combat mechanics were interesting but the story might as well have not even been in Default. It was incredibly bland to me. If you liked the first one it might be a tough toss up. DQ seems VERY traditional in it's presentation. But it's got a lot of charm from what I've played so far.
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