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    Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online

    Game » consists of 9 releases. Released Aug 02, 2012

    The tenth installment in the Dragon Quest series is an MMORPG for Wii and Wii U and is the first game in the series to be developed internally at Square-Enix.

    Short summary describing this game.

    Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online last edited by AlexB4tman on 02/04/22 03:29AM View full history


    Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (The Wake of the Five Tribes Online) was revealed by Square-Enix during a Dragon Quest conference on September 05, 2011. The game is an MMORPG with traditional turn-based combat released for both the Wii and the Wii U with later ports to Android devices, PC and Nintendo 3DS. Square Enix has also announced that the game will be brought to the Nintendo Switch.

    The Wii version of the game was released in Japan on the 2nd of August 2012 with a basic subscription fee of 1000 yen for 30 days. The Wii U released in Japan in Spring 2013.

    The Nintendo 3DS version, unveiled in early July 2014 utilizes cloud-streaming technology to stream the game to the Nintendo 3DS. This allows for console-level graphics quality and cross-platform play with the Wii and Wii U versions of the game. However, since the game is running on Square Enix servers and streamed from there, it does not support the display of stereoscopic 3D. The missing buttons found on the other systems will be presented as icons on the 3DS' touch screen.


    • 3DS Streetpass is supported via a separate app.
    • It can be played with a Wii Remote and Nunchuck, Classic Controller
    • USB keyboard can be used
    • The game uses a USB device of some kind for data management.
    • Some cross platform play with Wii and Wii U and 3DS.


    The protagonists are a mischievous pair of orphaned human siblings in the small village of Etene. Etene is also the home of residents Shini, a calm and reliable boy, and his grandmother Aba, a feisty shrine maiden.

    After an initial portion of the game played as a human, the player character is reborn as a monster race. The player may choose from five races in which their character will play the main part of the game as.


    The game has five playable tribes, each with a different continent in the world of Astordia.


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    Ogres are tall, horned, red humanoids known for their strength and courage. They come from the continent of Ogreed (or Ogrelead). Ogreed has varied terrain types, including a snowy tundra-like area and an arid desert.


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    Pukuripo are small, greenish, cheerful creatures with jester-like outfits. They come from Pukuland, a forested area with mountains, windmills, and a carnival-like atmosphere.


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    Wedi are blue, finned humanoids. They come from Wena Island, which is a coastal area with a wide variety of climates; cold blue lakes, resort-like beach villages, and leafy tropical forests can all be found here.


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    Elves are small, pink, large-eared humanoids who honor nature. Their homeland, Eltona (or Eldona), has a heavy Asian influence, with pagodas and cherry-blossom trees.


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    Dwarves are small, dark-olive humanoids with prominent round ears who value craftmanship and wealth. They come from Dwachakka, a very mountainous area with thin vegetation.


    Housing system

    Each of the five continents has an area where the player can buy a plot of land and build their own house with a House Kit. The interior layout is customizable, and furniture and crafting equipment can be set up inside.

    Artisan system

    The player can begin crafting items by registering at a guild (as a clothes specialist, weapon smith, etc.). Once the player has the required items, they can craft objects through a minigame.


    Players can communicate between preset phrases and gestures, or they can use free-text input with a USB keyboard.

    Players can invite others to join their party's with a preset message, whereupon both players will agree on a length of time that they'll play together.

    If players spot another group fighting, they can use a support command which causes the group's tension to rise.

    There are also AI characters which the player can recruit at a pub. They'll behave like the party members in Dragon Quest 9 and will use whichever tactics you set out for them. The player can also turn themselves into an AI character, so when they're offline someone else can recruit their AI controlled character. When the player comes back, they will retain the experience they earned as an AI.


    Switching classes works a lot like Dragon Quest 9. The player goes to the Branch Office of Dharma's Shrine to switch classes. Some skills carry over between classes, others do not. The level of the player's previous job is retained in case they want to switch back.



    Monks have low health and attack stats, but they're very adept with recover magic. They can use spears, clubs, and staffs.


    Along with their natural magic ability, mages can wield the dual-handed staff, dagger, and whip.


    Thieves wield daggers, claws, and whips. They also learn a few spells.

    Martial Artist


    Pricing/Payment Model

    In Japan, the game has a monthly subscription fee of 1,000 Yen (about $12). However, to accommodate for the Dragon Quest series' younger audience, players will have two hours of free time every day. The free game time is only available during specific hours, namely 4 to 6 p.m. on weekdays and 1 to 3 p.m. on weekends.

    This was decided based on customer feedback during demo events. Players will be notified before their free game time ends and those without money in their account will have their game saved before the session gets terminated. Supposedly, these terms are subject to change and Square Enix emphasized that they intended the free time solely for younger children.


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