All the fluff fades away. Story? Does a *gameplayer* really give a fuck after all? What stays are rocksolid character progression and combat mechanics.
I play for the level-ups. I play for the loot. I play to build the character (and the pawn). Doing dungeon runs for bosskills for loot and level-ups - for character progression - because it's so damn fun, and the game just doesn't break. And once I'm done? I want to do it all over again, just differently and better.
And it plays so damn well. What Blizzard achieves on a simple 2D-plane, Capcom pulls-off in 3D. Dragon's Dogma is the real Diablo for consoles. Looking at Bitterblack Island, I think Capcom knows that too. The fluff keeping the flow at bay for way too long? Gone. Deep Down is going Post-Dragon out of the gate! Deep Down is Diablo 2 in the making, just in another dimension. The third dimension.