@lukeweizer: First of all, congratulations on purchasing 2013's RPG of the year. What? Where was it nominated? That's not important right now, whats important is getting you up to speed on how to get the most out of an already amazing experience.
Your pawns are actually incredibly clever, but like most creatures with no souls (i.e. dogs) they need to be trained in order to get the most out of them. Pawns learn along the way and have set behaviors which you can toggle. You can tell your pawns to stay back, or charge forward, to heal you or heal themselves. Make sure to access these options early through the rift in order to customize how your loyal companion, who would gladly throw their life on the line for you, will act in combat.
Let's take a moment to discuss optimal pawns. The game gives you many different classes that your pawn could specialize in. These all work well in their own right but there is one type of pawn that excels in almost every situation: the mage. Mages differ from Sorcerers in that they have access to support spells while their more focused brethren specialize in offensive magick(sic). While the player character himself/herself can be a mage and it works fairly well, you'd be robbing yourself of the joys of clinging to a griffins back as he takes off into the air, or climbing atop the head of a cyclops and jamming something sharp into his eyeball. Pawns on the other hand make excellent support mages. Equip them with healing spells and a few weapon buffs - fire and lightening being by far the most useful types. Just remember, you need to set their behavior properly. If your pawn was a fighter and you switch them to a mage, don't be surprised when they keep rushing into battle instead of holding back and helping the party.
Also make sure to decide early. Each level spent in a certain vocation with level up the stats that correspond to it. Level up as a Fighter and watch your STR go up much quicker than the other stats. Likewise become a mage and your INT will increase causing spells to become more powerful. This becomes important later on in the game. If your pawn was a fighter for 40 levels and you switch them to a Mage, their spells will be weak and ineffective no matter what equipment you give them. Choose wisely!
There were plenty of times when my pawns were extremely helpful during my playthrough. They would carry knocked out team members next to me so I could revive them. They would point the way on a quest if they had prior knowledge of it. They would call it elemental weaknesses on enemies I haven't encountered yet. Plenty of times my pawns saved my life and rescued the entire party. When I ran with a posse full of mages and sorcerers, they would use a special skill that lets them synchronize their spells together - there is nothing quite as amazing as a big monster trying to rush you when all of a sudden 3 meteor showers rained death across the entire screen.
Keep playing and don't be afraid to consult the Dragons Dogma Wiki
This is a dense game, with some arguably archaic Japanese design, so some quests will come and go without you ever knowing there was a time limit.
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