@thomasnash said:
without wanting to be a dick about it, it kind of sounds like that is personality? I haven't played the game, and I know that I'm basing this off you describing one isolated incident, but you know, if that kind of stuff happens a lot...
Not that I'm denying the story is rubbish or whatever, like I say, I won't be able to see for myself until tomorrow. I do wonder though whether there is something self-fulfilling about when people say the story is worthless. I feel like it's common for people to say "oh the story is bad so I skip the dialogue.." so...you don't know whether some awesome shit is happening in that dialogue, actually?
I feel like I saw this with Dark Souls myself - everyone told me there was no story to speak of, and also told me that the game didn't tell you anything about what or how you were supposed to tackle it, so I didn't bother reading dialogue or anything like that, really, the first time through. The second time through, though, I did pay attention to that stuff, and discovered that not only does a lot of the dialogue provide really useful information about what you're supposed to be doing, there is also a huge amount of story info to be had (particularly from the serpent dudes), either around the "main" plot or just little side-stories, and a lot of it is quite interesting, in an oblique sort of way.
I just wonder if it's a similar situation, basically, but I suppose I will get back to you about it tomorrow evening.
This game struggles to make you care about anyone in it. Minor spoilers, but not really, this game wants you to deeply care for Selene. It makes you want to identify with the family that's getting evicted from Gran Soren, it makes you want to fall in love with the princess. It does these things by showing the characters related to you once, maybe twice, and that's it. This game struggles violently to make you identify with anyone save your own characters. Hell, the person I like the most in the game right now is Madeline, and that's because she (although still being pretty 1 dimensional) actually has a personality. Everyone else seems like cookie cutter walkabouts who seem completely detached from what's going on. It makes skipping through big parts of the story really really easy, and that's a shame. Even in Skyrim, a game that has a story that's about as equally shit, you still come to remember the big characters. You remember Lydia, you remember the greybeards, you remember the werewolf dudes, you remember the Nightingales. I don't know what the Duke of Gran Soren's name is, but I know he's probably going to be a boss due to the dungeons I found while exploring the northern territories. However that being said, the best story that game is telling is the one you're telling yourself in your head. Skyrim still gets mileage out of me due to the story of the disgruntled hero and her deity abandoned lover that travel the countryside looking to make some sort of sense in a post Dovakin world. I really hope this game can deliver on that same aspect. Where Skyrim feels like you can take on the world and do anything you like, DD feels like you need to stay home, learn, plan, prepare and slowly extend your range outwards. It's a very different feel that provides for a very different narrative. It's cool. It's almost enough. but the set pieces in this world just aren't good enough, and that sucks. The last thing I did was Selene's story mission and it felt so hamfisted and the voice actors were so checked out and all the emotion was sucked right out of the scene, it was supposed to be powerful and upsetting and motivating, but it ended up just feeling dumb.
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