@yummylee said:
I dunno, judging from the trailer the story/characters all look like pretty average JRPG affair. I'm really liking what I've heard of the soundtrack, though, specifically the boss battle themes.
It's a game about a singing lady wanting to kill her sisters, all of whom are promiscuous dominatrices. You have a dragon who is practicaly a 6 year old and you're entire "team" consists of guys who are essentially your sex slaves. The main character has a flower sprouting from her eye.
@hailinel said:
@yummylee said:
@hailinel said:
@yummylee said:
I dunno, judging from the trailer the story/characters all look like pretty average JRPG affair. I'm really liking what I've heard of the soundtrack, though, specifically the boss battle themes.
*Chortles. Cackles. Laughs maniacally*
Out of context, snippets of Drakengard and Nier don't seem particularly noteworthy, either. But then you play them in full and everything about the world is fucked. Everything.
Sure, I've heard plenty about Nier already to know it's most certainly not what anyone could call 'ordinary'. I never knew it existed within the same universe as Drakengard though. Still, I've always wanted to give Nier a go, and I already own it at that, but hearing about its poor gameplay has always pushed me away and it feels like there's always something else I'm in the mood for. Oh well, one of these days...
Nier's gameplay really isn't that poor, honestly.
Agreed. It's bland and has interesting systems that should have been used much, much better, but it doesn't hinder one's enjoyment of the game. It's average, if anything.
@believer258: Didn't we have this conversation before?
The primary theme to Drakengard/Nier is this: The fact that you're the protagonist, have a good goal or noble intentions does not make you automatically in the right. You can have a sympathetic reason for being a fucked up person, but that in no way justifies what the fuck you're doing. You deal with it and accept the consequences. Caim may be saving the world and may have a sympathetic backstory, but he's along for the ride because it allows him to murder things with a convenient excuse. Nier fucks up the world so hard because he's so blinded by his task that he never stops for a moment to ponder his actions or study the behavior of his enemies.
This is extended to the player, who accepts his goals as good at face value, because he's used to these sort of stories and because he lacks context, either because he can't know it or because he's not interested in knowing it. It's elegantly shown through Drakengard's endings: the player receives a pretty bittersweet ending, so he tries to 100% the game in hope of getting the "golden" ending, as is the custom in most games, only to receive bleaker and more depressing ones.
Drakengard 3 is an interesting inversion of all this: you play as a character who does not have an immediate excuse for her actions and who does not do things that could be mistaken for good, only for the game to reveal that there is a very good reason for what she does and how she does it.
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