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Game » consists of 2 releases. Released 1995
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enemy Spawners are living or non-living entities that "spawn" enemies under special conditions. Usually, these Spawners must be destroyed in order to stop a never ending flow of hostile threats.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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