Dragonshard is a hero-dominate RTS. It's foundation is the traditional base-building, unit-controlling RTS with a action-RPG hero thrown on top.
Choose a hero at the beginning of each level. There's a sneaky, handsome rogue, a small-framed magic elf, a squat healer-druid, and a big, dumb robot.
Your hero is the dominate damage dealer and damage sponge of the army. They have a damage causing attack, a hero-specific action, and a unit modifier, and access to items found along the way.
Each unit type has access to a set class specific actions. A class has access to actions equal to their level. A classes maximum level is determined by the number of matching class buildings in a quarter of your keep. Increasing a classes level costs experience.
The Map Split
Dragonshard splits in map into above and below ground. The area, for example, is primarily set underground with the hero & crew having a pretty traditional dungeon crawl through a mountain. One above ground ravine dips low enough to connect with the below ground dungeon, and serves as a base-building area for the level.
System Requirements (PC)
- OS : Windows XP
- Processor : 2 GHz processor
- Memory : 512 MB RAM
- Graphics : 128 MB VRAM, 3D graphics card compatible with DirectX 9.0c and Hardware T&L
- Hard Drive: 800 MB available space