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    Cryptic Studios Announces Neverwinter For 2011 Release

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    BradNicholson

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    Edited By BradNicholson

    Rumors had Champions Online developer Cryptic Studios pegged as the creator of a Neverwinter-based MMO. These were half-true, according to a recent reveal by Atari that has pegged Cryptic as the developer of what sounds precisely like what you'd expect from an RPG with Neverwinter in the title, with decidedly unmassive co-op support.

    Neverwinter, as it's simply being referred to by the publisher, will feature five classic Dungeons and Dragons character classes. You'll be able to control just one of these at a time while AI or up to four other people will compose the rest of a given group. Character customization is being promised.

    Groups will quest of course, though the nature of these quests isn't being discussed quite yet. According to press materials, you and your cohorts will be able to generate your own quests with a "user-friendly" system tentatively named Forge. Like much of the rest of the currently available details, this sounds at least thematically similar to the expandability found in the Neverwinter Nights series.

    A shot from the game's official website. 
    A shot from the game's official website. 
    Neverwinter is set for a Q4 2011 release on the PC. It'll be a part of a multi-product release plan that'll see a launch of a Wizards of the Coast-created tabletop game as well as a new trilogy by R.A. Salvatore. The first book of this series--a series that just so happens to be what the game is inspired by--releases on October 5. Atari is saying it lays the groundwork for the game.
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    BradNicholson

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    #1  Edited By BradNicholson

    Rumors had Champions Online developer Cryptic Studios pegged as the creator of a Neverwinter-based MMO. These were half-true, according to a recent reveal by Atari that has pegged Cryptic as the developer of what sounds precisely like what you'd expect from an RPG with Neverwinter in the title, with decidedly unmassive co-op support.

    Neverwinter, as it's simply being referred to by the publisher, will feature five classic Dungeons and Dragons character classes. You'll be able to control just one of these at a time while AI or up to four other people will compose the rest of a given group. Character customization is being promised.

    Groups will quest of course, though the nature of these quests isn't being discussed quite yet. According to press materials, you and your cohorts will be able to generate your own quests with a "user-friendly" system tentatively named Forge. Like much of the rest of the currently available details, this sounds at least thematically similar to the expandability found in the Neverwinter Nights series.

    A shot from the game's official website. 
    A shot from the game's official website. 
    Neverwinter is set for a Q4 2011 release on the PC. It'll be a part of a multi-product release plan that'll see a launch of a Wizards of the Coast-created tabletop game as well as a new trilogy by R.A. Salvatore. The first book of this series--a series that just so happens to be what the game is inspired by--releases on October 5. Atari is saying it lays the groundwork for the game.
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    Shaka999

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    #2  Edited By Shaka999

    cool

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    DrDarkStryfe

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    #3  Edited By DrDarkStryfe

    I'm excited for this.

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    Jeknod

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    #4  Edited By Jeknod

    k00l beans

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    Chummy8

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    #5  Edited By Chummy8

     Wait... 
     

    "Gamers will choose to become one of five classic D&D classes and team up with friends or the AI to form five-person co-op groups.

    There's an "extremely user-friendly" content generation system called Forge, too."

        
    I'm not sure I like the sound of this.  It's a D&D game, half of the fun is making your own character.  This sounds like an "action/rpg"     
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    Example1013

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    #6  Edited By Example1013

    Noooooo! Why can't we have a local co-op console RPG that doesn't suck?

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    jeffk38uk

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    #7  Edited By jeffk38uk

    Reading the comments around the web, most of it are already labelling it a failure simply because of it being developed by Cryptic and misreading it as a MMO for some. A bit harsh tbh. 
     
    It could be good reading the article and interview, coming from someone who's never played a D&D or Neverwinter title before as Cryptic could do some good. I just hope they actually put the attention to a full amount of content, given that was the main issue on both Champions and Star Trek Online.

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    deactivated-633355e1dd700

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    Hell yes. Local co-op would have been nice.

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    Chummy8

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    #10  Edited By Chummy8
    @hematurge said:
    " Hell yes. Local co-op would have been nice. "
    On a computer?  Dear god.  Please tell me that they are not planning on making this into a console game
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    Grissefar

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    #11  Edited By Grissefar

    PNP rules don't translate vell into the videogame realm.
     
    Cryptic Studios.
     
    NWN2 didn't live up to the potential.
     
    Not for me :)

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    Sanitysend

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    #12  Edited By Sanitysend

    To bad cryptic is FAIL now

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    codejunkie83

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    #13  Edited By codejunkie83

    I was excited...until I read the article. :(

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    Valru

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    #14  Edited By Valru

    Shovelware MMO developer Cryptic announces the next franchise they plan on ruining.

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    ajamafalous

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    #15  Edited By ajamafalous

    The publisheri? Is that like the Illuminati?

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    Marbazoid

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    #16  Edited By Marbazoid

    Neverwinter Nights'  toolset made it better than the actual game. Some of the best modules for NWN were player created. I feel as though user generated content was the true spirit of that franchise. 
     
    I hope this doesn't turn out like Dark Alliance or Demon Stone.

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    Rattle618

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    #17  Edited By Rattle618

    I hope they dont screw up my neverwinter...

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    TheMustacheHero

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    #18  Edited By TheMustacheHero

    It's pathetic that Cryptic only makes MMOs and all of them totally suck ass.
    Here's hoping this none-MMO thing will be good.

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    goulash_enjoyer

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    #19  Edited By goulash_enjoyer

    Another fantasy MMO. Great. Wonderful. Excellent. I can't wait. Really. And it's based on R.A. Salvatore's writing? Even better! Wow!

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    egocentryk

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    #20  Edited By egocentryk

    Can't wait. Love Forgotten Realms, love Faerun, love Neverwinter... But it realy sad that this game wouldn't be developed by BioWare.

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    Clinkz

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    #21  Edited By Clinkz

    Yes! Wait... Cryptic??? NOOOOOOOOOOOOOOOOOOO!

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    FlipperDesert

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    #22  Edited By FlipperDesert
    @Bummey said:
    " Another fantasy MMO. Great. Wonderful. Excellent. I can't wait. Really. And it's based on R.A. Salvatore's writing? Even better! Wow! "
    Did you even read past the first sentence of the article?
     
    Co-op fantasy RPG? Good! Cryptic? Bad, very bad.
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    Jatsu

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    #23  Edited By Jatsu

    From everything I'm reading, the game sounds a lot like Guild Wars.  
     
    Specifically,

    Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).

    Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.     


    If it's done well enough, I could go for GW but with an underyling D&D ruleset and advanced character creation/customization.
     
    Hey Dave, what ever happened to Icewind Dale III? :P
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    brotherlu

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    #24  Edited By brotherlu

    They now only make MMO's to pull cash from us regularly. It will suck and it will shut down or go to free-to-play. This is based on Champions Online which is OK at best and Star Trek Online which is half ok and Half Boring as watching paint dry.

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    ArbitraryWater

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    #25  Edited By ArbitraryWater

    Oh awesome. Instead of devoting time to making actual new D&D games in the vein of Neverwinter Nights and Baldur's Gate they are making what basically sounds like Guild Wars, but with the D&D license. Super. Exactly what I want from that franchise.

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    Vao

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    #26  Edited By Vao

    City of heros (sold i know) then we got Champions Online, then Star Trek Online.  
      
    Champions Online and Star Trek Online were released 5 months apart. both have gotten little after release support. Now we get news that the great "Cryptic Studios" is focused on yet another  franchised IP that promises alot.  
     
    Forgive me but I have no faith in the company anymore, I have given them the chance on both CO and STO and feel ripped off.  Granted, they might pull off a decent game if they don't focus on labeling it a "MMO" and work on a small scale, party system.

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    ryanwho

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    #27  Edited By ryanwho

    This is maybe the only IP Obsidian, as Obsidian and not Black Isle, completely nailed. How long am I waiting before they get back on it?

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    alexl86

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    #28  Edited By alexl86

    Wait, this is the 4e logo and they aren't even gonna use all the classes from the PHB? I would expect them to have all the classes at the very least. I don't like the sound of "classic" either.
     
    I infer from that wording, that Warlord and Warlock are out(they would be pretty hard to code anyway, with Warlord granting attacks left and right, and Feylocks teleporting after each kill). Still, if the developer isn't skilled enough to implement all the classes, I'll stick with NWN2.

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    alkie

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    #29  Edited By alkie

    not as keen on this after reading through.
     
    dragon age is enough for me these days I spose.

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    goulash_enjoyer

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    #30  Edited By goulash_enjoyer
    @FlipperDesert said:

    Did you even read past the first sentence of the article?  Co-op fantasy RPG? Good! Cryptic? Bad, very bad. "

     
    R.A. Salvatore was mentioned at the end of the article, so I'm pretty sure I got down there somehow.
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    frankxiv

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    #31  Edited By frankxiv
    @Jatsu said:
    " From everything I'm reading, the game sounds a lot like Guild Wars.  
     
    Specifically,

    Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).

    Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.           

    that just sounds like the other cookie cutter cryptic mmos
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    maxszy

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    #32  Edited By maxszy

    Neverwinter is wonderful. Both the first two by BioWare and Obsidian were great. I however, am skeptical at what Cryptic will do with it. Have to wait and see.

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    DystopiaX

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    #33  Edited By DystopiaX
    @Maxszy said:
    " Neverwinter is wonderful. Both the first two by BioWare and Obsidian were great. I however, am skeptical at what Cryptic will do with it. Have to wait and see. "
    If they make it something like Dragon Age- an updated version of what was good awhile ago, but perhaps a little less modern than DA, then i'll play it.
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    natural_deadhead

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    #34  Edited By natural_deadhead

    After Champions online, and Star Trek online, I will never playanother cryptic game AGAIN!

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    StealthRaptor

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    #35  Edited By StealthRaptor

    Salvatore writes waaaay too much to be human.

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    Norusdog

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    #36  Edited By Norusdog

    are you fucking kidding me.  I mean I get that we have enough fantasy MMO's out there...but I love DnD system and NeverWinter Nights 1-2..
     
    but Cryptic? FUCK YOU.  they are the WORST fucking MMO dev out there.  they half-ass shit to turn a quick buck and that is IT.  Look at STO if you don't get what I mean.
     
    Christ even Sony woulda been better for this.

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    Mariorules85

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    #37  Edited By Mariorules85
    @Clinkz said:
    " Yes! Wait... Cryptic??? NOOOOOOOOOOOOOOOOOOO! "
    My sentiments exactly. I don't do pay-to-play MMOs.
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    Jakobi

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    #38  Edited By Jakobi

    Sounds fun. Something tells me this will be tailored for both RPG and action game junkies (like Mass Effect), but it's way too early to tell.  It'll be a fun alternative to Diablo 3 at the very least.
     
    For all the people posting about this being another MMO: 
     
    You fail at reading! 
    You lose 1 skillpoint in comprehension.

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    Tordah

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    #39  Edited By Tordah

    I've only played the first Neverwinter Nights, but it was pretty good. I guess I should play the sequel too someday.

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    BelligerentEngine

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    I'd maybe play this game, but every person interested in this will just roll a tiefling so fuck that business.

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    Saltank

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    #41  Edited By Saltank

    Ugh, Cryptic you kill me!  
    At least Bill Roper is gone, maybe something will change for the better?

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    KarateKid

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    #42  Edited By KarateKid

    Loved the first neverWinterNights. Number 2 was also quite cool and had plenty of hours of entertainment in it. I just hope the 3rd one will remind me more of the first.  
    Also I have great hopes for the characters and story seeing as R.A Salvatore is involved

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    c1337us

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    #43  Edited By c1337us
    @codejunkie83 said:
    " I was excited...until I read the article. :( "
    Yeah. I really love the Neverwinter games. I hope this turns out.
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    The_Laughing_Man

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    #44  Edited By The_Laughing_Man

    Mmm so they have dropped STO? Great now to mess up another MMO.

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    dvorak

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    #45  Edited By dvorak

    I'm going to be cautiously optimistic on this one.

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    dyong

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    #46  Edited By dyong

    I hate R. A. Salvatore. Avoiding this like the plague.

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    MichaelBach

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    #47  Edited By MichaelBach

    Always up for some D&D :)

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    Don

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    #48  Edited By Don

    I am almost willing to bet the 5 classes are: 
    Cleric, Sorcerer, Barbarian, Ranger, and Fighter (Maybe Rogue)

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    Myrmidon

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    #49  Edited By Myrmidon

    Awesome. As long as they don't take a dump all over it it should be pretty good.
     
    Edit: Oh wait, MMO? Fuuuuuuck.

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    EOT

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    #50  Edited By EOT

    Cool....oh....Cyptic...eh no thanks (for the moment i may be swayed if they ever manage to walk the walk that they talk....as it were).

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