Rumors had Champions Online developer Cryptic Studios pegged as the creator of a Neverwinter-based MMO. These were half-true, according to a recent reveal by Atari that has pegged Cryptic as the developer of what sounds precisely like what you'd expect from an RPG with Neverwinter in the title, with decidedly unmassive co-op support.
Neverwinter, as it's simply being referred to by the publisher, will feature five classic Dungeons and Dragons character classes. You'll be able to control just one of these at a time while AI or up to four other people will compose the rest of a given group. Character customization is being promised.
Groups will quest of course, though the nature of these quests isn't being discussed quite yet. According to press materials, you and your cohorts will be able to generate your own quests with a "user-friendly" system tentatively named Forge. Like much of the rest of the currently available details, this sounds at least thematically similar to the expandability found in the Neverwinter Nights series.
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Cryptic Studios Announces Neverwinter For 2011 Release
Rumors had Champions Online developer Cryptic Studios pegged as the creator of a Neverwinter-based MMO. These were half-true, according to a recent reveal by Atari that has pegged Cryptic as the developer of what sounds precisely like what you'd expect from an RPG with Neverwinter in the title, with decidedly unmassive co-op support.
Neverwinter, as it's simply being referred to by the publisher, will feature five classic Dungeons and Dragons character classes. You'll be able to control just one of these at a time while AI or up to four other people will compose the rest of a given group. Character customization is being promised.
Groups will quest of course, though the nature of these quests isn't being discussed quite yet. According to press materials, you and your cohorts will be able to generate your own quests with a "user-friendly" system tentatively named Forge. Like much of the rest of the currently available details, this sounds at least thematically similar to the expandability found in the Neverwinter Nights series.
Wait...
"Gamers will choose to become one of five classic D&D classes and team up with friends or the AI to form five-person co-op groups.
There's an "extremely user-friendly" content generation system called Forge, too."
I'm not sure I like the sound of this. It's a D&D game, half of the fun is making your own character. This sounds like an "action/rpg"
Reading the comments around the web, most of it are already labelling it a failure simply because of it being developed by Cryptic and misreading it as a MMO for some. A bit harsh tbh.
It could be good reading the article and interview, coming from someone who's never played a D&D or Neverwinter title before as Cryptic could do some good. I just hope they actually put the attention to a full amount of content, given that was the main issue on both Champions and Star Trek Online.
It's pathetic that Cryptic only makes MMOs and all of them totally suck ass.
Here's hoping this none-MMO thing will be good.
Another fantasy MMO. Great. Wonderful. Excellent. I can't wait. Really. And it's based on R.A. Salvatore's writing? Even better! Wow!
Can't wait. Love Forgotten Realms, love Faerun, love Neverwinter... But it realy sad that this game wouldn't be developed by BioWare.
" Another fantasy MMO. Great. Wonderful. Excellent. I can't wait. Really. And it's based on R.A. Salvatore's writing? Even better! Wow! "Did you even read past the first sentence of the article?
Co-op fantasy RPG? Good! Cryptic? Bad, very bad.
From everything I'm reading, the game sounds a lot like Guild Wars.
Specifically,
Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).
Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
If it's done well enough, I could go for GW but with an underyling D&D ruleset and advanced character creation/customization.
Hey Dave, what ever happened to Icewind Dale III? :P
Oh awesome. Instead of devoting time to making actual new D&D games in the vein of Neverwinter Nights and Baldur's Gate they are making what basically sounds like Guild Wars, but with the D&D license. Super. Exactly what I want from that franchise.
City of heros (sold i know) then we got Champions Online, then Star Trek Online.
Champions Online and Star Trek Online were released 5 months apart. both have gotten little after release support. Now we get news that the great "Cryptic Studios" is focused on yet another franchised IP that promises alot.
Forgive me but I have no faith in the company anymore, I have given them the chance on both CO and STO and feel ripped off. Granted, they might pull off a decent game if they don't focus on labeling it a "MMO" and work on a small scale, party system.
Wait, this is the 4e logo and they aren't even gonna use all the classes from the PHB? I would expect them to have all the classes at the very least. I don't like the sound of "classic" either.
I infer from that wording, that Warlord and Warlock are out(they would be pretty hard to code anyway, with Warlord granting attacks left and right, and Feylocks teleporting after each kill). Still, if the developer isn't skilled enough to implement all the classes, I'll stick with NWN2.
Did you even read past the first sentence of the article? Co-op fantasy RPG? Good! Cryptic? Bad, very bad. "
R.A. Salvatore was mentioned at the end of the article, so I'm pretty sure I got down there somehow.
" From everything I'm reading, the game sounds a lot like Guild Wars.that just sounds like the other cookie cutter cryptic mmos
Specifically,Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).
Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
" Neverwinter is wonderful. Both the first two by BioWare and Obsidian were great. I however, am skeptical at what Cryptic will do with it. Have to wait and see. "If they make it something like Dragon Age- an updated version of what was good awhile ago, but perhaps a little less modern than DA, then i'll play it.
are you fucking kidding me. I mean I get that we have enough fantasy MMO's out there...but I love DnD system and NeverWinter Nights 1-2..
but Cryptic? FUCK YOU. they are the WORST fucking MMO dev out there. they half-ass shit to turn a quick buck and that is IT. Look at STO if you don't get what I mean.
Christ even Sony woulda been better for this.
" Yes! Wait... Cryptic??? NOOOOOOOOOOOOOOOOOOO! "My sentiments exactly. I don't do pay-to-play MMOs.
Sounds fun. Something tells me this will be tailored for both RPG and action game junkies (like Mass Effect), but it's way too early to tell. It'll be a fun alternative to Diablo 3 at the very least.
For all the people posting about this being another MMO:
You fail at reading!
You lose 1 skillpoint in comprehension.
I'd maybe play this game, but every person interested in this will just roll a tiefling so fuck that business.
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