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A narrow street with walls on both sides.
Amn, also known as the Merchants Domain, is a wealthy nation in West Faerun. It is the starting area in Baldur's Gate II: Shadows of Amn.
Arroyo is a small tribal village that appears in Fallout 2. It was founded by the Vault Dweller after the events of Fallout.
The world of the D&D Dark Sun campaign setting.
A prominent location in the Forgotten Realms universe.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
A district in Neverwinter, which houses mostly nobility. It's featured in Neverwinter Nights 1 and 2.
A uranium mining town run by humans, mutants and ghouls.
Canada is the world's second-largest country in size, spanning the Atlantic and Pacific oceans and stretching from the USA border to the Arctic Circle. It hosts many notable game companies, such as Bioware, Ubisoft Montreal, and Eidos Montreal.
A location in the Forgotten Realms, and the starting point of Baldur's Gate.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A city is a large and densely populated urban area.
Another one of the Planes the Nameless One wanders during his journey in Planescape: Torment.
A location in the Forgotten Realms of Dungeons and Dragons
Deserts are typically depicted as hot arid places.
Games are sometimes set in a character's dream, whether they be the whole game or playable sections.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Eberron is a pulp-inspired intrigue-filled Dungeons and Dragons universe where technology like robots, trains and airships are powered by pervasive low-level magic, and a hundred-years-long war between five nations has just entered a cease-fire thanks to essentially a magical nuclear bomb.
Faerûn is the major continent on the planet of Abeir-Toril. It is the home of many famous heroes and villains of the Forgotten Realms setting.
A large densely wooded area.
A small village outside Vault City run by ghouls that operate a deteriorating nuclear power plant.
One of the first Dungeons & Dragons fantasy universes ever created.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
A fantasy location created By R.A. Salvatore and used in multiple games. Including icewind Dale and icewind Dale 2.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
A town of trappers and gecko hunters near Arroyo in Fallout 2.
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