I am one of the many who gave this game a few hours upon initial release, exclaimed "these controls are screwy and i don't like them," moved on.
Came back in for the DX update. Gave a more patient determined trial run of about 5 hours or so. The good news? I understand the wall/ceiling run mechanic now. I still don't like it but I know how to use it, finally. There's actually only one reason I don't like that mechanic. Well two, but the second one is really minor (err... three):
1. It seems to me -maybe i'm wrong and missing something?- that running on wall or ceiling is not treated the same as running on the ground in so far as the reset of your allowable jumps and dashes are concerned. You can't, for instance, single jump to ceiling run, let go, and double jump after that. You only get one jump or one dash after you release ceiling (or two with purple). Which is really weird to me. The intuitive thing for me would be any time I am running on a surface should equal grounded which should equal all jumps/dashes available from that state. It gets even more confusing when you go; jump to wall, jump off to mid air, jump back to wall, jump off to mid air, can't jump back to wall a second time (third with purple).
2. And the minor quibble. The controls would be more intiutive to me if wall/ceiling grab was opt-out as opposed to opt-in. In other words, I would like to automatically stick to a surface unless I am pressing a button to prevent that from happening.
3. Oh and third. Momentum loss during wall/ceiling run. I don't care for that. I would rather you just fall off from full speed instead of slowy down at the end of your allotted stick duration.
*this is PC version btw. I don't know if there's a difference.
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