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    Dustforce

    Game » consists of 5 releases. Released Jan 17, 2012

    Dustforce is a platformer by indie developer Hitbox Team in which ninja janitors dust and sweep their way through the environment.

    Gamepad support?

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    juice8367

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    #1  Edited By juice8367

    Small rant. So I love what i've played of the game. The style & speed-run nature of the stages are awesome but I swear I feel like I'm just fighting the controls more than anything. Hopefully someday the game gets gamepad support cause the keyboard & mouse ain't cutting it for me.

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    ghostNPC

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    #2  Edited By ghostNPC

    A generic usb gamepad works fine for me; I'm using a PS2 controller with a usb adapter. Go into controls, change the controls as normal but press your gamepad button instead of a key.

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    Vexxan

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    #3  Edited By Vexxan

    Yep, you gotta change the controls manually in the settings. The game is SO much better with a gamepad than with mouse/keyboard tbh.

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    Mnemoidian

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    #4  Edited By Mnemoidian

    Yeah, there is gamepad support...but you need to set the keys manually. It's pretty annoying.

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    abendlaender

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    #5  Edited By abendlaender

    Even when you use a gamepad, I still don't feel like I'm 100% in control.

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    BananaHace

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    #6  Edited By BananaHace

    Using a stick makes this game feel great to me

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    CheapPoison

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    #7  Edited By CheapPoison

    Blasphemy!

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    juice8367

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    #8  Edited By juice8367

    @ghostNPC: @Vexxan: Thank You! Thank You! You guys saved this game for me!

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    Ravenlight

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    #9  Edited By Ravenlight

    @Abendlaender said:

    Even when you use a gamepad, I still don't feel like I'm 100% in control.

    I had that problem for awhile, too. Specifically with wallrunning. The trick is to hold the analog stick toward the wall you're approaching, touch the wall, then flick the stick up. Otherwise you just smash your face into the wall and fall.

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    BananaHace

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    #10  Edited By BananaHace

    Angled ceilings still mess me up, there's something odd about holding the direction directly into the wall for me, for some reason.

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    Drakoji

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    #11  Edited By Drakoji

    Using the D-Pad (I use a PS3 controller) is waaaay better than the sticks... The game was made with analog controls in mind.

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    wunder_

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    #12  Edited By wunder_

    @BananaHace said:

    Angled ceilings still mess me up, there's something odd about holding the direction directly into the wall for me, for some reason.

    Hey man, I got a quick question about getting a fight stick to work, how did you get the game to recognize it? I have it plugged in and recognized as a device for Windows but the game itself doesn't notice anything. Did you have to get a third-party program?

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    BananaHace

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    #13  Edited By BananaHace

    @Wunder_: You have to map the buttons and the directions manually in the settings menu, the game won't do it automatically for you. It works for both 360 and PS3 sticks, just tested it.

    Out of curiosity, do you have a PS3 or a 360? Is this the first PC game you've tried using a stick with?

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    wunder_

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    #14  Edited By wunder_

    @BananaHace: By settings menu you mean going into Options and configuring the controls from there right? I've tried doing that but it doesn't recognize my buttons/stick movements, same with my gamepad. I've used my fightstick for SSF4AE and jokingly with Rock of Ages. I have a MadCatz TE Stick for Xbox 360/PC. I don't own any consoles though :(

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    BananaHace

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    #15  Edited By BananaHace

    @Wunder_: Do you have to stick set to d-pad mode on the top switch? Some games don't take analog movement on occasion. No idea why the buttons won't register though :C

    If nothing else works, you can just use JoyToKeyinstead, although, it might be a hair less responsive compared to direct inputs.

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    mariussmit

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    #16  Edited By mariussmit

    So this would work with a wired Xbox 360 controller?

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    BananaHace

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    #17  Edited By BananaHace

    Yep!

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