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Game » consists of 1 releases. Released Mar 25, 2015
A cloud of fine particles.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Water vaporization usually represented in video games as a particle effect.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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