@overnow: To be fair you don't hold the transition block ahead of time now it's a reactionary thing so you're not really giving up blocking punches because when they go to transition they aren't throwing strikes, and just like real jiu jitsu you need to block the move they are doing(and like real jiu jitsu you have more than 1 or 2 options to transition to).
I think a combination of it potentially needing a little tweaking on the size of windows to block a transition and knowing the controls a little better will make a huge difference in the long run of this game. As it stands I hardly ever remember to use the advanced transitions and can't get the timing down of blocking transitions, but I put that more on me not mastering something not the mechanics being a poor choice.
But who knows maybe I'll be on here in a couple months complaining about the terrible ground system, I'm just not ready to write something off when I can easily see the problems being my own. Also I never got up to undisputed 3 because of the awful striking system in the first game so I could see where it might be disappointing if they had a better system and now you're playing an inferior one.
Anyway I just wanted to play devils advocate and make the argument for the other side as I don't feel it's as bad as people are making it out to be and reminds me of people complaining about the striking in EA UFC when the problem was that they just hadn't put the time in to understand it.
@joe_mccallister: As far as strategy, Standing I find a lot of success with using a lot of jabs(either y/triangle or x/square with no left stick input depending on which foot is forward) to set things up mixing in head and body shots often finishing with a leg kick(same deal as jabs/straights no L stick input)
Pay attention to the reach of the fighters, if you have a longer reach try and find the range where they are just inside of your range but you're out of theirs, if you don't have the reach try and get on the inside and stay in close unless you need to regain stamina or get rocked.If they are messing you up on the inside try switching to parrying their strikes from a medium distance and follow up when you can.
I try not to over do power shots and throw them when they make sense. An opening for a kick perhaps after you've made them miss by being just out of reach, land a crushing headkick, or if you have a powerful hook/uppercut/elbow/knee throw that in the middle of a combo, i.e. Jab, Jab, lead hook to the body, Power overhand, leg kick
Basically it boils down to mixing your strikes up, going high and low utilizing the jab and leg kick to stifle their offense throwing in more powerful strikes when it makes sense, and finding the range and timing that works best. There is a few other things you do in real fighting that I do in the game but I'm not sure they actually matter in the game. I always try and keep the center of the octagon and I try to circle away from their power(rear) hand, it may or may not matter in a meaningful way but I feel like it makes a better looking fight but that's probably just me
As far as the ground game you'd pretty much always rather be on top than bottom, the more your legs are between you and them the better, full mount being a position you really don't want to be in with side mount not far behind and really it boils down to mixing up strikes and transitions/submission attempts...I'm sure there is more to the strategy of the ground but that's about as far as I've got it, I generally just try and get back to the feet, and so far my opponents have done this as well
Damn this ended up being a long post that sadly is most likely filled with a bunch of redundant information and not the kind of thing you were looking for but I do like to try and help....key word there being TRY
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