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Concept »
Sometimes you want a challenge, sometimes you wanna coast.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Games made for a younger audience, usually between 3-9.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
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