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Pick up your trusty club and get ready to crush some Neolithic skulls in this historically based Real time strategy game focusing on the early Stone Age through till the late Iron Age.
An isometric action RPG that takes place in and below the town of Tristram. Gothic fantasy weapons and spells are used to defeat hordes of monsters from hell through randomized dungeon levels, continuously gaining experience points, gold, and a variety of equipment to bolster the hero's monster-killing potency along the way.
Gazillionaire Deluxe is a strategy game where the objective of the game is to be the first player to acquire a certain amount of money. The game is a trade-war style game, and takes place in a zany, if not creepily ugly, science fiction setting.
The sequel to the geopolitical simulator Shadow President.
The second game in the famous turn based strategy series by Sid Meier.
Caesar II is the sequel to the game Caesar. Caesar II allows players to civilize adjacent opponent provinces and builds upon its predecessor.
Colonize the New World in this turn-based strategy game (in similar vein to Sid Meier's Civilization) set in the 15th century.
The second game in the X-COM series. The real-time strategy / turn-based tactics game features an all new mystery to solve and a higher difficulty level than its predecessor, X-COM: UFO Defense.
SimCity 2000 is a city simulation game where players can build cities from small and neat to large and dirty, or anything in between.
Caesar by Sierra is a Real-Time Strategy game where you need to build, govern and manage ancient Roman cities.
A strategy game for the Sega CD.
The first real-time strategy game based on Dungeons & Dragons. Not to be confused with the 2001 game by FireFly Studios.
Overlord is a space-based strategy game designed by David Perry & Nick Bruty. The goal of the game was to compete with an alien opponent to colonize a solar system.
A hex based World War II strategy game in which player manage political, economic and military aspects of the war effort in Europe.
Gemfire is a medieval strategy game by KOEI co., Ltd. for the NES, Sega Genesis, SNES, PC, and MSX.
Build a monumental empire (that can stand the test of time) in this turn-based strategy game by MicroProse.
A vertical-scrolling shoot 'em up produced by Kokuzeichou: the Japanese equivalent of the IRS. Players are given frequent multiple choice questions while playing.
Wall Street Kid is a 1990 stock market simulation game developed by SOFEL Corp. in which the player is tasked with managing his money, physical fitness, and romantic life in order to receive a massive family inheritance.
The first installment in the highly acclaimed SimCity franchise by Maxis' Will Wright. The gameplay centers around developing and managing a city in a variety of scenarios using a combination of different zones and buildings.
A German economy simulation game.
The second game in Koei's Nobunaga's Ambition series of historical simulation-strategy games set in the warring states era of Japan, and the first to be released outside of Japan.
A train/railroad management simulation, released by Artdink in 1985. It was a landmark management simulation title, influencing a number of later games in the genre. Not to be confused with A-Train, which was the third game in the series and first released in 1990.
Real-time stock market trading game published by Synapse software and developed by Multisoft. Stock prices change in real time as players place sell and buy orders and monitor their stocks to try to earn a fortune.
A relatively obscure early Squaresoft game released in 1985, this is the first known railroad management simulation game.
Traverse the Big Apple and see the sights while avoiding muggers and oncoming traffic in New York City.
Hamurabi is a text-based game of land and resource management, and is one of the earliest computer games.
A sequel to Jumpgate: The Reconstruction Initiative, this cancelled space combat MMO title would allow players to join one of three factions locked in an interstellar war that stretched across the galaxy.
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