@rorie: I didn't use a guide and found the werewolf dude on my own. One of the other NPCs mentions his location and gives you the gesture needed to bring him over. It's a bit esoteric and you need to pay pretty close attention but it does give you the info you need. I kind of like that it doesn't hold your hand. Makes the world seem that much more mysterious and it's pretty rewarding when you discover it on your own.
I should clarify. When I say "a quest log", I don't think something that blankly tells you exactly what to do and puts a great big waypoint over your next destination is what Elden Ring (or any From Soft game) needs. However, a list of different quests that are going on and the last thing that happened in that quest, or a log of whatever was said, would be real nice. There's a middle ground between treating the player like an incompetent buffoon and expecting them to keep a pen-and-paper around while playing and I'd really appreciate it if open world game developers could find it.
If some players really don't want to play this way, From Software could implement a way to toggle it off when you start a new game. They could make it some kind of item that you have to find early in the game or make it one of the gifts you can get when you start the game or whatever, that way people who don't want this can skip it and people who do have a way to get it and From Software doesn't sacrifice their "no blatant difficulty toggles" rule.
Ultimately I did really enjoy Elden Ring, but I'm not really into referring to Wikis and/or keeping track of anything externally.
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