I beat it. It took me 94 hours to do so and I don't regret doing so. I saw a lot of awesome areas and did a lot of cool things and fumbled through a lot of difficult areas and still came out on top. I did beat pretty much every major boss and visited every major area, even ones that are pretty out of the way.
Whatever you think of this game, though, it's doubtlessly From Software's least refined Souls game (I have no idea about From's games before Demon's Souls). It's poorly paced and all over the place in terms of difficulty, and that's even accounting for the fact that it's an open world game. There were plenty of bosses I had zero issues with, a fair few that nearly made me quit altogether because they felt like bullshit, and some open world areas that were more difficult than most bosses. I think this game might have been one of my all time favorites if I had played it ten years ago, but as of right now I don't really need nearly one hundred hours of Dark Souls 3. I guess what I really wanted was basically just more Dark Souls 3, please, thanks, I don't need a massive open world separating all the good big dungeons that I'm here for.
There are a lot of things to dislike about this game, but one thing that left me feeling disappointed was the reliance on spirit ashes. Some of you may be absolutely incredible gaming gods, with perfectly formed thumbs and absurd reaction times, but most of us aren't. By the end of the game, it didn't feel like soloing most bosses with colossal weapons was truly viable for me. Instead, I wound up using a lot of spirit ashes... which made the game stupidly easy. I went and respec'd into a dexterity focused dual-wielding katana build and that made it even easier. Did you know that you can stunlock Malenia and beat her in a little over a minute? Because I did that. And I'm not bragging, I just dived into the game's most broken build and cheesed the fuck out of it.
That's certainly satisfying on some level, but it's not the same kind of satisfaction as mastering and perfecting a boss that feels fair and square. Maybe Let Me Solo Her did that, but I don't have the patience for trying a boss three hundred times. I never felt like that was necessary to solo anything in the Souls games. Fighting bosses wasn't as satisfying for me here and more than once I stepped back from the game feeling pretty soured on it.
On the flip side, when I finished the game I was dead set on not playing it again, and I was pretty adamant about not buying the next From Software game if it's basically this game, again. But now it's been a couple months and I've been thinking about the game a lot more and I might play it again and just totally embrace the cheese. Just toss all sense of going after balanced, fair fights and steamroll everything because fuck you, you bastard boss designers and your input reading and other shit.
Whatever the case, I hope From Software's next game is at least smaller in nature so that we can have less repeated content, and gives me a fucking quest log. Please, God, give me a fucking quest log if you're going to give me this big ass open world.
Log in to comment