Is there gambling? I'm asking for a friend....
005
Blight Club
Game Mess Mornings 04/17/24
GrubbSnax
Addicted to the shindig (Diamond is Unbreakable 06)
JeffJeff's Bizarre Adventure
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
The Community Spotlight 2024.04.06
Game » consists of 0 releases. Released Mar 25, 2005
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
A gameplay mechanic allowing players to store their items and freely carry them around.
The act of granting freedom to prisoners or subjugated NPCs.
For games that feature a mission briefing before gameplay.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Eliminating a target with a long-range rifle.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A highly trained, military unit that conducted black ops for the US government. The height of SOG activity was during the Vietnam War.
Games set in, or focused primarily around, the years between 1960 and 1969.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The Vietnam War was a military conflict, fought in Indochina between 1955 and 1975. It led to the reunification of North Vietnam and South Vietnam into the Socialist Republic of Vietnam in July 1976.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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