Embers are items in the Dark Souls series that can be found as treasure in the environment, and given to a blacksmith to expand their forging and upgrade abilities.
Embers first appeared in the original Dark Souls, and just one (the Dull Ember) exists in Dark Souls II. While they are not present in Demon's Souls, the Red Hot Demon's Soul acquired by killing Flamelurker works in a similar fashion: it must be given to Blacksmith Ed to enable the forging of weapons from boss souls, though unlike an Ember it can instead be consumed to gain souls.
In Dark Souls, several Embers are spread throughout the game world, each with different attributes. Each one can only be used by a specific blacksmith - the Crystal Ember can only be given to the Giant Blacksmith, the Enchanted Ember to Rickert of Vinheim, etc. Other smiths will mention the Ember if the player is carrying it, but will not ask for it.
Besides the normal upgrade path, which imparts a simple boost to the weapon's stats with each upgrade, there are also paths for more specialized effects, some of which require an ember. These paths can be useful for certain character builds or against certain enemies, but all of them have drawbacks as well.
- Magic weapons deal Magic damage that scales slightly with Intelligence. Physical damage is lowered, along with any Strength and Dexterity bonuses.
- Raw weapons gain a large boost to base physical damage with each level, but all stat bonuses are reduced at the outset. The Raw upgrade path also tops out at a lower base damage level than the normal path.
List of Embers
Dark Souls II