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"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
A person who herds cattle on ranches. Cowboys are emblematic of the early 19th century in the American southwest, and became conflated with gunslinger types in the public imagination.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
It's all in the family.
An engineer is a class or character specializing in construction and repairs, often in dangerous war environments.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Taunts that may cause damage to people or property.
9v9 gamemode in Team Fortress 2 where each team can only field one of each class.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Games which allow players to interact with others over the internet.
An attack and defend-style game mode in Team Fortress 2.
A twist on the Payload mode in Team Fortress 2. Both teams are trying to push their carts to the end of the track while simultaneously trying to stop the other team from doing so.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Games that feature two teams; one red, one blue.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The act of repairing damaged items or weapons.
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