Game Mess Mornings 09/21/23
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Concept »
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
When your character is saved in one game and is usable in other games.
When previously purchased content is able to be imported into another game, usually a sequel.
Games that are divided into daily (or nightly) chapters.
A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets players receive a discount compared to buying DLC individually.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
GamersGate is a client-free digital distribution service.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Getting extra stuff on a new game from a previous game save on the player's system.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Instead of telling you it's over and come to a conclusion, some games leave you with a "To be continued" screen.
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