Escape From Tarkov last edited by MeatsofEvil on 06/21/18 07:37AM View full history

Overview

Escape From Tarkov is a hardcore first-person shooter RPG with heavy multiplayer features and a focus on realism and simulation. Set in a fictional war-torn Norvinsk region located on the front between Russia and Europe, two private military companies, BEAR and USEC, clash with each other and the savage Tarkov locals called “Scavs.” The player will choose one of the two private military companies and fight their way out of the city.

Escape From Tarkov attempts to emulate the modern combat experience in a similar way to ARMA. EFT features a realistic ballistic model, in depth health system, and a complex weapon modification system. Similar to ARMA, Escape From Tarkov has movement systems such as leaning, adjustable posture and movement speed, head turning, and a slow pace of combat.

Developed by Battlestate Games for PC

Features

  • Solo or Co-op PvPvE main survival mode

  • Friendly Fire (there are no rules)

  • Extremely few HUD Elements

  • Realistic weapon and ballistic models including: weapon jamming, overheating, reloading, chambering, charging and more

  • Advanced weapon modding system

  • Robust health and damage system inlcuding: hydration, energy, blood loss, fractures, contusions, exhaustion etc.

  • Advanced movement/stance options (e.g. leaning, proning, 14 different walk speeds, 7 standing positions)

  • Looting and searching of bodies & containers

  • Experience, leveling, skill, and mastery systems

  • Complex inventory management system

  • Trade with NPC merchants to gain favor and complete quests

Gameplay Modes

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  • PMC Survival: The player enters a Raid, either solo or with a squad, using their main character, and bringing anything they can carry with them. The player can choose one of 5 current areas (with more to come in the future) and one of two times to start the Raid in (usually Day or Night.) The player can also pick up any loot or gear that they find from other players or AI they kill, as well as loot from random locations in a Raid. If the player dies, or doesn’t find the extraction, they lose everything they brought/found in the Raid with the exception of items placed in a unique secure container they can bring along. The extraction point(s) are random, and there is no in-game marker to tell the player where to go other than the name of the exit(s) they can access. If the player can survive and find their exit in time, they can keep all the gear they have on them, as well as receive bonus experience points for extracting alive.

  • Scav Raid: They player enters a Raid as a Scav, the AI faction, with a random set of starting gear facing off against player PMCs and potentially other player Scavs. Any AI Scavs on the map are non-hostile towards the player unless they are attacked. Any loot gathered as a Scav can be transferred to the player’s main character stash, and dying as a Scav has no penalty. Just as well, any experience gained as a Scav does not count towards the player’s main character skills or level. Once a Scav Raid is completed, either by dying or extraction, there is a 20 minute cooldown before the player can start another Scav Raid.

  • Offline Mode: There is currently an offline mode where the player can enter a map with or without enemy AI. This is currently just a function of the Beta status of the game, where the player can simply explore or test out weapons. There are future plans to implement other more useful offline functions to the game (e.g. a player hideout with a shooting range)

The Main Character

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The player will pick between either the BEAR or USEC private military companies. There is little visual distinction from the two factions. There are however different sets of unique skills to level up per faction that are not currently implemented into the game. There are also unique voice lines that the player can choose to shout/say.

Character Movement

The player moves at a realistic pace while running, walking, crawling, and crouching through environments. The player also makes audible footsteps while traversing the environment and the loudness of those footsteps is effected by the speed and form of movement. If the player is moving through brush or tree branches, there are appropriate sounds based on how quickly they move through them. These can be dead giveaways to other players if one is not careful.

Walking and Adjustable walking speeds

  • The player’s default movement speed, it can be limited by the pieces of body armor and clothing being worn. Pressing the CAPS LOCK key will drop the player’s walk speed to the slowest possible speed. Scrolling the Mousewheel up/down will also adjust the player’s walking speed accordingly. Walking at the slowest speed generates the least amount of walking noise, prevents the player from making noise while moving through foliage, and negates the effects of walking on different materials such as broken glass/metal.

Crouching

  • Pressing C will cause the player to crouch, lowering their profile, improving their weapon accuracy slightly, and lowering the player’s maximum speed. Scrolling the mousewheel will still lower crouching speed making the player’s movements slower and quieter.

Leaning and Sidestepping

  • Pressing Q and E will cause the player to lean left and right respectively. Holding Alt and pressing Q and E will cause the player to step out left or right respectively. The player may also hold the Alt key and press A or D to lean left or right, this will lock the player into whichever lean they choose until Q or E is pressed.

Sprinting and Sliding

  • Pressing the Shift key will cause the player to sprint, draining stamina, and making the most noise. Pressing C while sprinting will start a small slide, ending the player in a crouching state.

Prone and Crawling

  • Will make the player almost immobile, but gives greatly increased accuracy, and a reduced silhouette. There is only one speed to crawling however, and the amount of noise the player makes is fixed when crawling. Just as well, if a player or AI spots the player it is incredibly easy to get shot in the head. Typically, crouching is superior to being prone in most situations.

Adjustable Standing Postitions

  • While there are three standard stances, the player may also adjust their posture while standing giving many different options depending on the situation. Holding the C key and scrolling Mousewheel up/down will change the standing posture accordingly. This will give the player the option to peek just slightly over cover or duck slightly behind their cover.

Important Gun and Combat Controls

Aside from basic controls, there are quite a few other functions that the player has access to that can and will decide the outcome of combat situations. (See the full list of keybindings below for more information)

Checking an empty magazine
Checking an empty magazine
  • T – Toggle Tactical Attachment
  • Alt + T – Check magazine and estimate remaining ammo
  • Shift + T – Check Chamber
  • R – Normal Reload
  • 2x R – Toss magazine on the ground and reload quickly
  • Page up/Down – Increase/Decrease sight zeroing (while ADS)
  • B – Change firing modes
  • Alt + B – Check current firing mode
  • O – Check time left in Raid
  • 2x O – Check raid exits
  • Middle Mouse Button – Free look

Gear and Inventory

The player can equip a multitude of gear and equipment, each of which has weight, durability, and is visually represented on their character.

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Clothing & Weapon slots:

  • On Sling (currently equipped primary weapon)

  • On Back(second primary weapon)

  • Holster (sidearms)

  • Headwear (helmets or hats)

    • Some helmets can be equipped with facemasks, which can be dropped down to provide extra protection to the player's head, this effects visibility greatly
  • Bodyarmor

  • Face cover (balaclava, facemasks etc.)

  • Eyewear (goggles, sunglasses etc.)

    • some eyewear can mitigate the effects of raindrops on the screen, making it slightly easier to see distant enemies in the rain.

  • Earpiece (headset)

    • Headsets are fairly rare, and amplify footsteps around the player, making it easier to hear other players sneaking nearby.

  • Scabbard (melee weapon)

Other gear slots:

  • Tactical Rig

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    • A Tactical Rig is a form of container. Each tactical rig has a different amount of slots as well as a different sized slots, but no more than 10 total squares. The Tactical Rig (and pockets) are unique in that they are the only gear slots that weapon magazines and grenades can be accessed by hitting the reload and grenade buttons. For example, if the player were to have a magazine for their weapon in their backpack but none in their tactical rig or pockets, they would not be able to reload unless they manually moved the mag from their backpack to the appropriate piece of gear. Just as well, if the player’s tactical rig/pockets are full and they attempt to reload they will automatically drop the current mag they are holding and take one from their tactical rig or pockets. This is similar to double tapping the reload key.

  • Pockets

    • The pockets only have 4 slots, but have the same function of the Tactical Rig, which makes them perfect for grenades/meds/pistol mags

  • Backpack

    • Backpacks are another form of container, and is the main place to put miscellaneous/bigger pieces of loot. The bigger the backpack, the more slots are available to place items into.

  • Pouch

    • The pouch is a unique container slot that only items called “secure containers” can go in. Secure containers are unique in that whatever is placed in them are kept whether or not the player dies in a Raid. The player starts with a Secure Container Alpha (2x2) These are perfect for putting money/keys/rare items into. Secure containers come in 4 different flavors (2x2, 2x3, 4x2, & 3x3), and can be obtained in three ways:
      1. Pre-ordering higher tiers for bigger containers
      2. Purchasing from the fence with an exorbitant amount of Rubles
      3. Completing a specific quest from Prapor will award the Secure Container Epsilon (4x2)

The Player Stash

The Stash is the player’s inventory that is accessible outside of raid for storage of items. The size of the stash is currently only upgradable by purchasing higher tiers of the game. There are plans to be able to upgrade the stash by completing quests in the future.

Full gear screen, Stash on the right
Full gear screen, Stash on the right
  • Stash (10x23) – Standard Edition ($44.99)

  • Stash (10x33) – Left Behind Edition ($74.99)

  • Stash (10x43) – Prepare for Escape Edition ($99.99)

  • Stash (10x63) – Edge of Darkness Edition ($139.99)

All containers and inventory use a block system, much in the vein of Resident Evil 4 and the like. The player must use the space efficiently in order to store/loot items. Containers are currently a way the player can make their stash slightly bigger since most containers have a larger inner space than they take up in the stash, this allows for infinite backpack storage if done correctly.

Insurance & Repairing Equipment

When the player dies in a Raid with their main character, all equipment, with the exception of secure containers, can be lost. In order to mitigate losses, the player can choose to “Insure” their equipment. Insuring a piece of gear costs an amount of Rubles, but offers protection of the player’s gear if lost. If gear is insured and the player dies, the insured gear will be returned to the player after a certain amount of time (depending on the Trader they insured with) However, this won’t stop anyone from looting the player’s corpse if they do die. In this case, any insured equipment taken by another player is lost.

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The player’s equipment will degrade over time if used or damaged. Certain Traders offer repair services to return durability back to gear at the cost of losing maximum durability. (See list of Traders and services below for more information)

Looting, Searching, & Examining

A barter item on a desk
A barter item on a desk

Looting is unique in Escape From Tarkov in a few ways. Items can be found randomly throughout the map, making it possible to find things on shelves or on barrels etc. For example, bullets can be found in the environment, but since bullets are incredibly small they can be easy to miss.

A body being looted, Tac Rig and Pockets unsearched
A body being looted, Tac Rig and Pockets unsearched

Searching bodies is also unique. When looting a body, the player is shown the bodies equipped gear, and allowing the player to search backpacks, pockets, and tactical rigs. If the player searches the body of a PMC they can find a dog tag. Every PMC has a dog tag, and when they are looted the dog tag can be taken and sold for a decent amount of money, depending of the PMCs level.

There are a wide variety of containers to interact with in the environment, but what is inside a container is unknown to the player until searched. When the player opens a container/body they must “search” before finding and taking any loot. Searching time can be shortened if the player’s skills in looting are high enough (See list of player skills, and searchable containers below for more information)

Unexamined mods cannot be installed or removed unless examined
Unexamined mods cannot be installed or removed unless examined

The player doesn’t know what every item is starting out. This means that the player must “examine” an item in order to know what it is or even use it. Examining an item takes an amount of time and can be decreased by leveling the “Intellect” Skill. (See list of skills below)

Health & Damage System

Healthy and ready to go!
Healthy and ready to go!

The player’s body is divided into 7 pieces that can be injured separately from each other causing different status effects depending on what was hit, with what, and how hard. On top of this, the player is affected by thirst, blood pressure, intoxication and radiation (not implemented), temperature, and energy.

Below is a list of current* status effects and any treatments associated with them.

*Values/effects of status effects and treatments may change over time

Limb Specific Status Effects

LimbEffects when damaged
Head/Chest
Head/Chest

- Destroyed: Instant Death

Right Arm
Right Arm

- Fractured: using items and searching containers is 50% slower. Reloading, drawing, and aiming weapons takes 67% more time.

- Destroyed: Same as fractured, but additional damage taken is distributed over the entire body's health pool

Left Arm
Left Arm

- Fractured: using items and searching containers is 67% slower. Reloading, drawing, and aiming weapons is 50% slower.

- Destroyed: Same as fractured, but additional damage taken is distributed over the entire body's health pool

Stomach
Stomach

- Fractured: Massively increased dehydration and energy loss

- Destroyed: Same as above, but extra damage taken is distributed across the entire body's health pool

Legs
Legs

- Each leg fracture reduces the player's speed by 45%

- Destroyed: Same as above, but extra damage taken is distributed across the entire body's health pool

Temporary Status Effects

IconStatusEffect & DurationTreatment
No Caption Provided
Bloodloss-1 Health and -2 Energy; Every 5 seconds until treatedAny Bandages, and some First Aid Kits
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Fresh WoundReplaces Bloodloss; 120 seconds or until bleeding starts again
No Caption Provided
FractureBroken limb effects depend on the limb; remains until treated

Immobilizing Splint & the Grizzly First Aid Kit

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PainVision darkens; until effect ends, or meds are takenAny Painkillers/Morphine & some First Aid kits
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Contusionreduces senses by 33% and muffle audio; lasts for 60 secondsMorphine, Vaseline, and Grizzly First Aid Kit
Stunall sound is muted, replaced with tinnitus sfx; 10 seconds
DisorientationSenses are disabled; 10 seconds
FlashThe Player is blinded; 10 seconds
No Caption Provided
TremorScreen shakes; 10 seconds
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On PainkillersIncreases contrast, ignores effects of fractures, and ignores pain; 5-6.5 minutes
No Caption Provided
DehydrationSoaping filter appliedDrinking liquids
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Hard DehydrationSoaping filter & the player loses 3 points of health every 2 seconds *very deadly*
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ExhuastionAll actions are 20% slower
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Hard ExhaustionAll actions are 20% slower & the player loses 1 point of health every 2 seconds
IntoxicationNot currently implemented
Radiation ExposureNot currently implemented

Player Leveling & Skills

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The player’s main level raises based on gaining experience points through looting, killing, and surviving Raids. Raising the player’s main level unlocks quests and reputation levels with Traders. The higher a player’s level also increases the value of the player’s dogtag when killed in a Raid.

Escape From Tarkov has 57 unique skills spread across 5 categories that increase in level through active use. Much like in Elder Scrolls games, The more the player uses a skill, the better they get at it. However, if a skill isn’t used, it will fade. Practically, this means that, after a while, the player will “forget” a skill if not trained. The rate at which skills are forgotten is affected by the “Memory” skill

Below is the list of current skills* in the game, what they do, and how they increase in level.

*Effects of skills/values of bonuses may change over time

Physical Skills

Icon & NameIn-game DescriptionEffectsLeveling
Endurance
Endurance
Endurance influences the amount of stamina and the rate of its exhaustion when running and jumping, as well as holding and restoring breath
  • increases stamina
  • Decreases jump stamina drain
  • decreases breath recovery time
  • increases breath holding time
  • Elite Level: +150% stamina, -500% breath recovery time
Walking and Sprinting
Health
Health
Good health speeds up the recovery from the damage sustained in the raids, decreases the probability of fractures and lowers the energy and hydration drain
  • Decreases chance of fractures
  • Increases offline regeneration
  • Decreases energy consumption
  • Decreases dehydration rate
  • Elite level: Damage absorption
  • Elite level: Poison immunity level
25% of EXP gained for Strength or Endurance is gained in Health
Immunity
Immunity
Affects the susceptibility to illnesses and the effectiveness of their treatment
Metabolism
Metabolism
Healthy metabolism improves and extends the effects of eating and drinking, and sustains the physical skills longer.
  • Enhances food and drink positive effects
  • Decreases energy consumption and dehydration rate
  • Decreases rate of forgetting physical skills
  • Elite level: Zero chance of dehydration and exhaustion effects
  • Elite level: Physical skills can't be forgotten
Replenishing Energy and Hydration by eating and drinking consumables
Strength
Strength
The increase in strength allows to jump higher, sprint faster, hit harder and throw farther and, on top of that, carry more weight.
  • Increases carrying weight
  • Increases sprint speed
  • Increases jump height
  • Increases throw distance
  • Increases melee strike power
  • Elite level: Only backpack weight is counted
  • Throwing grenades
  • Using melee weapons
  • Breaching doors
  • Walking while carry more than the player's maximum weight
Stress Resistance
Stress Resistance
Stress resistance improves the chances of withstanding the injury shock and mitigates the algesic hand shakes and tremors.
  • Decreases chance of getting pain shock
  • Decreases tremor oscillation
  • Elite level: Berserk mode

Suffering damage and pain

Vitality
Vitality
Vitality improves the chances of surviving a wound by decreasing the possibility of bleeding and instant death through critical damage of one body part.
  • Decreases chance of bleeding
  • Decreases chance of death by losing a limb
  • Increases health regeneration in battle
  • Elite level: All bleeding now stops spontaneously (Bleeding will stop after a few seconds)
  • Getting Limbs destroyed
  • Taking critical damage

Mental Skills

Icon & NameIn-game DiscriptionEffectsLeveling
Attention
Attention
Attention is useful while searching various containers for loot, and increases the chance of noticing something valuable.
  • ncreases container looting speed
  • Increases chance to find a better loot
  • Elite level: Chance of an instant find
  • Elite level: Doubles your looting experience

Finding loot in containers

Charisma
Charisma
Charisma affects the prices offered by traders and the rate of gaining reputation with them.
  • Decreases trader cash prices
  • Increases trader loyality rate
  • Elite level: You are first to know the latest trading news
  • Elite level: Increases profit from every transaction
Finding and picking up all kinds of loot
Intellect
Intellect
High intellect boost the speed of item examination and lockpicking and improves the quality of weapon repairs.
  • ncreases item examination speed
  • Increases weapon repair quality
  • Elite level: You don't need a manual for item examination
  • Elite level: Ammo counter
  • Elite level: Container content guess without searching
Memory
Memory
Trained memory preserves the skill at once attained level for longer, before it starts to fade.
  • Decreases skill forgetting rate
  • Decreases rollback of skill levels
  • Elite level: Now you can't forget any skills
Finding and picking up all kinds of loot
Perception
Perception
Increases the hearing distance, improves aiming concentration and makes detection of the loot easier.
  • Increases hearing distance
  • Enhanced aiming concentration
  • Increases loot detection radius
  • Elite level: Loot proximity notification
Finding and picking all kinds of loot

Combat Skills

Icon & NameEffectsLeveling
Assault rifles
Assault rifles
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed

Landing hits on enemies with Assault Rifles

Designated Marksmen Rifles
Designated Marksmen Rifles
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with DMRs
Heavy Machine Guns
Heavy Machine Guns
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with HMGs
Launchers
Launchers
Increases weapon performance**No Launchers currently in-game**
Light Machine Guns
Light Machine Guns
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with LMGs
Melee
Melee
Increases weapon performanceLanding hits on enemies with Melee Weapons
Pistols
Pistols
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with Pistols
Recoil Control
Recoil Control
Improves Recoil ControlShooting with any weapon
Revolvers
Revolvers
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with revolvers
Shotguns
Shotguns
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with Shotguns
Submachine Guns
Submachine Guns
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with SMGs
Sniper Rilfes
Sniper Rilfes
  • Reduces weapon recoil
  • Increases weapon swap speed
  • Increases reload speed
Landing hits on enemies with Sniper Rifles
Throwables
Throwables
  • Less energy required to throw
  • Increased throw strength
  • Elite level: Throws do not require energy and fatigue does not affect accuracy.
Damaging enemies with grenades
Underbarrel Launchers
Underbarrel Launchers
Increases weapon performance**No underbarrel launchers currently in-game**

Practical Skills

There is only one currently implemented Practical skill in-game (out of 21 total)

Icon & NameIn-game DescriptionEffectsLeveling
Mag Drills
Mag Drills
Skill aimed at magazine handling - loading and unloading of ammo, checking for remaining cartridges.
  • Increases ammo unloading speed
  • Increases ammo loading speed
  • Magazine loading performs faster with every loaded ammo
  • Increases speed of magazine check using the context menu
  • Increases accuracy of magazine check using the context menu
  • Elite level: Magazine checked instantly when moved to your inventory
  • Check magazines for remaining ammo
  • Load and unload magazines

Special Skills

Special skills are unique to BEAR & USEC, and are currently not implemented

Trading & The Economy

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The player over time will make money, either by finding it or selling Loot to Traders. The player also starts with an amount of Rubles based on which version of the game they purchased (Standard Edition = 300k Rubles)

Rubles aren’t the only currency in the game, and some Traders will ask for different currencies for certain items. Some Traders will also offer barters for certain items, allowing the player to trade specific loot for a specific piece of gear. There is also a reputation system in the game, allowing the player to receive discounts and access to higher tier equipment, depending on the level of reputation they have built with a Trader. Reputation is raised by completing quests, spending money, and reaching certain player levels.

Below is a list of the current Traders, what kinds of currencies they trade in, and what type of gear and services they offer.

Icon & NameCurrenciesWares
Prapor
Prapor
Roubles (₽)Post-Soviet Bloc weapons, ammunition, grenades, magazines, weapon modifications
Therapist
Therapist
  • Roubles (₽)
  • Euros (€)
Medical supplies, Maps, Groceries, Containers
Fence
Fence
Roubles (₽)The Fence sells items that players sell to him at a profit.
Skier
Skier
  • Roubles (₽)
  • Dollars ($)
  • Euros (€)
Armor, Containers, Weapon modifications, Goggles, Backpacks, and Tactical rigs
Peacekeeper
Peacekeeper

Dollars ($)

Western/NATO weapons, ammunition, grenades, magazines, weapon modifications
Mechanic
Mechanic
  • Euros (€)
  • Roubles (₽)
  • Bitcoin (₿)
Ammunition, Glock 17, Weapon Modifications, Magazines, Western/NATO Weapons
Ragman
Ragman
Roubles (₽)Clothing, and some gear

There are also planned features called “Auctions” and “Flea Markets.” It is currently unknown what exactly these will entail, but the developer has said that there will be a heavy player influenced economy with player run shops.

Weapons & Weapon Mods

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Weapons and their extreme functionality and customizability are a huge part of Escape From Tarkov. Each weapon can be taken apart, and modded to fit the player’s needs. Different weapons can be fitted with different mods, but all mods have certain requirements and dependencies in order to be fitted onto any particular weapon. This is an incredibly in-depth and complicated system, but the game provides most if not all information needed for compatibility with weapons, mounts and the like.

Weapon List

Note: Each weapon can be disassembled and refitted to suit the player's needs

Assault Rifles

NameImageMagazine/Cartidge
AK-101
No Caption Provided
5.56×45mm NATO
AK-102
No Caption Provided
5.56×45mm NATO
AK-103
No Caption Provided
7.62x39mm
AK-104
No Caption Provided
7.62x39mm
AK-105
No Caption Provided
5.45x39mm
AK-74M
No Caption Provided
5.45x39mm
AK-74N
No Caption Provided
5.45x39mm
AKM
No Caption Provided
7.62x39mm
AKMN
No Caption Provided
7.62x39mm
AKMS
No Caption Provided
7.62x39mm
AKMSN
No Caption Provided
7.62x39mm
AKS-74N
No Caption Provided
5.45x39mm
AKS-74U
No Caption Provided
5.45x39mm
AKS-74UB
No Caption Provided
5.45x39mm
AKS-74UN
No Caption Provided
5.45x39mm
M4A1
No Caption Provided
5.56×45mm NATO
Vepr AKM/VPO-209
No Caption Provided
.366 TKM
Vepr KM/VPO-136
No Caption Provided
7.62x39mm

Assault Carbines

NameImageMagazine/Cartridge
AS VAL
No Caption Provided
9x39mm
OP-SKS
No Caption Provided
7.62x39mm
SKS
No Caption Provided
7.62x39mm

Submachine Guns

NameImageMagazine/Cartridge
MP5
No Caption Provided
9x19mm Parabellum
MPX
No Caption Provided
9x19mm Parabellum
PP-19-01 Vityaz-SN
No Caption Provided
9x19mm Parabellum
PP-9 "Klin"
No Caption Provided
9x18 Makarov
PP-91 "Kedr"
No Caption Provided
9x18 Makarov
PP-91-01 "Kedr-B"
No Caption Provided
9x18 Makarov
Saiga-9
No Caption Provided
9x19mm Parabellum

Shotguns

NameImageMagazine/Cartridge
M870
No Caption Provided
12x70mm
MP-153
No Caption Provided
12x70mm
MR-133
No Caption Provided
12x70mm
Saiga-12
No Caption Provided
12x70mm
TOZ-106
No Caption Provided
20x70mm

Designated Marksmen Rifles

NameImageMagazine/Cartridge
M1A
No Caption Provided
7.62×51mm NATO
RSASS
No Caption Provided
7.62×51mm NATO
VSS Vintorez
No Caption Provided
9x39mm

Sniper Rifles

NameImageMagazine/Cartridge
DVL-10
No Caption Provided
7.62×51mm NATO
SV-98
No Caption Provided
7.62×54mmR

Secondaries

NameImageMagazine/Cartridge
APB
No Caption Provided
9x18mm Makarov
APS
No Caption Provided
9x18mm Makarov
GLOCK17
No Caption Provided
9x19mm Parabellum
MP-443 "Grach"
No Caption Provided
9x19mm Parabellum
P226R
No Caption Provided
9x19mm Parabellum
PB Pistol
No Caption Provided
9x18mm Makarov
PM (t) Pistol
No Caption Provided
9x18mm Makarov
PM Pistol
No Caption Provided
9x18mm Makarov
SR-1MP Gyurza
No Caption Provided
9x21mm Gyurza
TT Pistol
No Caption Provided
7.62x25mm Takarev

Melee Weapons

NameImage
Bars A-2607- 95x18
No Caption Provided
Bars A-2607- Damascus
No Caption Provided
Gerber Downrange Tomahawk
No Caption Provided
ER Fulcrum Bayonet
No Caption Provided

Throwable Weapons

NameImage
F-1
No Caption Provided
M67
No Caption Provided
RGD-5
No Caption Provided

Weapon Mastery

No Caption Provided

Every weapon in Escape Form Tarkov can be mastered. This means that using each weapon will increase the level of the player’s mastery of that weapon. Increasing this level will affect things like weapon handling, accuracy, reload speed, magazine estimation accuracy etc.

Locations

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Escape From Tarkov currently has 5 accessible locations, with more to come in the future. Each location has unique characteristics, Raid lengths, player limits, and loot tables.

Below is a list of current locations, with the map of each that can be found in-game.

NameDescriptionIn-game Map
InterchangeInterchange is a three-story shopping mall comprised of a variety of different stores as well as 3 main stores: IDEA, OLI, and Goshan. There are also roads circling the building leading to exfiltration points and underground parking.
Interchange is a new addition and has no in-game map currently
Interchange is a new addition and has no in-game map currently
CustomsOne of the most popular maps currently, Customs is a small industrial location near Tarkov. It features gas stations, warehouses, construction zones, military checkpoints, and a two and three story dormitory.
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FactoryFactory is an incredibly small and fast-paced map set inside a multi-story industrial facility.
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WoodsThis map is moderately sized with a lot of forested areas with some open fields, hills, a logging camp, and a few bunkers spotted around the map.
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ShorelineA huge map set near a shoreline, the main feature is a large health resort where a lot of valuable and rare items can be found. other features include: a small town, a pier, radio station, and a sunken village
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Searchable Containers

There are many objects in the environment to interact with, and containers are one of the most important. Almost every container comes in a few variations, and each container has their own loot tables. Containers are in fixed locations on each map.

Image & NameDescription
Cash Registers
Cash Registers

Cash Registers contain only Rubles, and come in two sizes: 1x2 & 2x2

Registers are plentiful in Interchange

Sport & Medical Bags
Sport & Medical Bags

Sport bags are 4x3 bags that can contain many miscellaneous items (barter items) as well as PMs and knives

Medical Bags are red in color and only contain medical supplies

Medical bags are plentiful in the Shoreline Resort

Filing Cabinets
Filing Cabinets

Filing Cabinets have 4 drawers that can be searched seperately, each drawer is a 2x2

Filing Cabinets contain mostly barter items, and have a chance to spawn different keys

Jackets
Jackets

Jackets come in a few different colors, and only spawn barter items and keys.

2x2 grid

Weapon Crates
Weapon Crates

Weapon crates come in many different sizes (Pictured 6x3) These only spawn weapons and mods.

Only weapons that fit in the grid can spawn in each box

PC Tower
PC Tower

Computer case that can spawn PC Components (barter items)
Safes
Safes

Safes only contain currency and jewelry items.

Some are open by default, but some others are locked and require specific keys (found in cabinets/jackets/specific spawn locations.

Safes are plentiful on Shoreline

Unique Controls & Key Bindings

Escape From Tarkov offers a large amount of interactivity and functions to all weapons and gear. Below is a list of default keybindings. It is not recommended to change these as some functions may break.

BasicAdvanced
W - Move forwardLeft Alt +W - Over Ledge Blind Fire
S - Move backwardLeft Alt + S - Around right corner Blind Fire
A - Move leftLeft Alt + A - Slow Lean to Left
D - Move rightLeft Alt + D - Slow Lean to Right
Spacebar - Jump
X - Prone, return to last stance by pressing twice
C - CrouchHold C + Mousewheel Up/Down - Switch between 7 standing stances
Left Shift - Sprint/Hold Breath
Q - Quick Lean leftLeft Alt + Q - Side Step to the Left
E - Quick Lean rightLeft Alt + E - Side Step to the Right
V - Equip Melee Weapon
2x V - Quick Melee Attack
1 - Equip Secondary Weapon
2 - Equip Primary Weapon
3 - Equip Primary Weapon 2
4-9 - Quickbar slots
Mousewheel up - Increase Movement Speed
Mousewheel down - Decrease Movement Speed
Caps Lock - Change Movement speed to minimum, press again to return
Left Mouse Button - Fire Weapon
  • Left Alt + LMB on a Gear item - Automatically equip item
  • Left Ctrl + LMB on an item Automatically move item to Chest Rig/Pockets/Backpack depending on category
Right Mouse Button - Aim Down Sight
  • Left Ctrl + RMB - Switch between Sights/Scopes
  • Left Alt + RMB - Switch between Sight Reticle Modes
Middle Mouse Button - Free Look
R - Normal ReloadHold R + Mousewheel up/down - selective reload of a specific magazine in chest rig/pockets
2x R - Quick Reload, tosses magazine to the ground
H - Toggel Underbarrel Attachment
B - Change Weapon Fire Mode

Left Alt + B - Check firing mode

Tab - Open/Close Inventory
T - Toggle Tactical Attachment
  • Left Shift + T - Check Chamber
  • Left Alt + T - Check Magazine & Estimate remaining Ammo
  • Left Ctrl + T - Switch between modes of tactical attachment
N - Toggle NVG/Face Shield
G - Throw Grenade
F - Interact, Scrollwheel to choose interaction
Page Up - Increase Sight Zeroing (while ADS)
Page Down - Decrease Sight Zeroing (while ADS)
L - Examine WeaponLeft Alt + L - Fold/Unfold Stock
O - Check Raid Time
2x O - Check Raid Exits
2x Y - Comms Menu
F1 - Mumble
F2-F12 - Hotkeys for Gestures/Voice lines
ESC - Game Menu/close lost opened inventory window
Print Screen - Take Screenshot
Delete - While cursor is over an item - Discards the item
Press R while dragging and item - Rotates item

System Requirements

PC

PC MinimumPC Recommended
  • OS: Windows 7/8/10 (64 Bit)
  • CPU: 2 cores 2.4Ghz
  • Memory: 6 GB RAM
  • Graphics: GTX 660 Ti
  • OS: Windows 7/8/10 (64 Bit)
  • CPU: 4 cores, i5/i7 3.2 GHz
  • Memory: 8 GB RAM
  • GPU: GTX 970

External Links

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