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    Eternal Darkness: Sanity's Requiem

    Game » consists of 4 releases. Released Jun 24, 2002

    Eternal Darkness: Sanity's Requiem is an action-adventure game notable for its Lovecraftian horror, multiple playable characters from different time periods, and fourth-wall-breaking "sanity effects".

    elcapitan's Eternal Darkness: Sanity's Requiem (GameCube) review

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    • 1 out of 1 Giant Bomb users found it helpful.
    • elcapitan has written a total of 26 reviews. The last one was for LIMBO

    Forget about Too Human, Just Play This Again

    Originally posted on my blog

    With a development time that almost approached eternity itself (I know it’s cheesy, leave me alone), Eternal Darkness, originally announced for the N64 back in 1999, finally launched on the Gamecube at the end of May in 2002. Being the all-around wuss with respect to horror games or movies that I am, I was among the multitude of players that didn’t go and buy the game and contributed to its commercial failure (lucky for all of us, Denis Dyack doesn’t see this as a discouraging factor from releasing a sequel). By the time I had finally grown a pair, it was two years later during my senior year of high school. Playing through this game, which did genuinely freak me out at times, I found myself thinking, “Man, I should not have waited to play this sucker, this is a great game.”

    “Flesh. Bone. Bound together with the oddest magical incantation. This wretched book is where it all began so long ago. Before time, before humanity.

    I am Doctor Edward Roivas. I am a clinical psychologist. I am also dead. This is not my story, nor even the story of the Roivas family. It is the story of humanity. Like it or not, believe it or not as you will. Your perceptions will not change reality, but simply color it. Humanity has been on the edge of extinction for two millennia, ignorant of so much and dependent on so few. The Guardians grow restless. Their time once again near. Whether by fate or misfortune, my family has crossed their path, and they didn’t take kindly to it.

    Their attention turns to my granddaughter, for she is the last of my line and the last hope for humanity.”

    So begins Eternal Darkness. The player starts out in the shoes of Alexandra Roivas (whose likeness in contained within some of the girlie mags you can use to distract guards in MGS: TS) whose grandfather has just been brutally murdered within the confines of his mansion, located in Rhode Island. The police are clueless as to who might have committed such an atrocity, so Alex takes it upon herself to begin investigating the death of her grandfather and she starts by searching the Roivas mansion for clues.

    In her quest for clues, she stumbles upon the aforementioned Tome of Darkness, a book bound of human flesh and bone, reminiscent of the Necronomicon, and begins to learn of the truth of her family’s legacy, the identity of the entities responsible for her grandfather’s death, and the fate of the rest of the humanity. Let me give you a little hint: it doesn’t look good for our species. Gameplay evolves by finding chapters of the Tome of Darkness, each detailing the exploits of different key players in the history of the Eternal Darkness.

    Exploring those oh-so-cheery themes of Lovecraft, just about every one of these characters meets some sort of gruesome, grisly end once they’ve completed their chapter. Some do useful things for Alex in the future, some are fated to simply die in obscurity, their actions proving ultimately very futile. Also a factor of Lovecraftian literature, the fragile sanities of these characters play a prominent role in the overall gameplay.

    On top of your more typical life and magic meters, Eternal Darkness features a sanity meter. Encountering the many unspeakably horrific beasts employed by the ancient evils you combat results in a constant drain on your fragile human sanity. This, inevitably, leads to strange occurrences within the game world itself. Walk into a room with a low sanity meter, you might find yourself spontaneously falling apart, slowly losing limbs until your head falls off. The screen will flash white, your character will say “This can’t be happening,” and you’ll find yourself at the entrance to the room, 100% in tact. I’m not gonna give away the really good ones, but there are a myriad of sanity effects to unnerve even the most steely of players mixed throughout the game, some of them fourth-wall breaking. Those are truly great sanity effects, as they immerse the player even further into the game. As your avatar loses his or her sanity, so too are you tested to see if you can keep your wits about you.

    There are ways, later on in the game, to restore your sanity since an empty sanity bar results in health drains instead, but to raise your sanity meter for the sake of your own sanity really isn’t in the spirit of the game. If you’re not being freaked out by the statues that are suddenly following your character around, even though they never did before, then what’s the point?

    Control and combat are a little loose for my tastes, but then again, that’s why it’s only a runner-up. This game is absolutely about the sum of its parts, as story cannot exist without gameplay, the sanity meter is just a gimmick without story and gameplay, and the loose controls are still better than most and make for a satisfying experience.

    Will Eternal Darkness freak you out? Yes, at times it will. There’s nothing you can do about it. I knew about a particular freak-out moment beforehand. I knew exactly when it would trigger (it was story-based), and I was still freaked out when I encountered the event. That being said, don’t let something like being a little freaked out prevent you from playing the game. I’m about as horror-averse as they come and I still loved the game. The story is just too good to pass up.


    Other reviews for Eternal Darkness: Sanity's Requiem (GameCube)

      Eternal Darkness is a very impressive Horror Adventure game. 0

      Eternal Darkness was a great game, it was longer than I had expected and left me with a memorable impression. The graphics was a bit dated, other than that the only thing I hated about this game was the repeating dungeons. There's probably 3 or 4 dungeons in total of this game, but you replay them in different time zones, so things are different about them. While it's enough to give you new puzzles, you're still walking through the same rooms over and over and over again. It get's old. It would...

      2 out of 2 found this review helpful.

      The Best Game You Never Played 0

      Eternal Darkness could arguably be the top third party game to come out during the GameCube's life.  The game has sci-fi/fantasy elements with a psychological survival game that drives the plot.  The premesis is simple enough, the more spooky stuff you see, the more the game messes with your head.  This includes walking into an empty room that is full of enemies that aren't there and seeing dead bodies to effect that mess with your head as a player.  This includes the game acting as if it's turn...

      2 out of 3 found this review helpful.

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