Video would not embed no matter what, just use the youtube link. Reply with your views on the new avatar creator.
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EVE Online
Game » consists of 3 releases. Released May 06, 2003
EVE Online is a loosely structured science fiction MMORPG published by CCP Games in which players take on the role of a spaceship pilot exploring a colonized galaxy.
New Avatar Creator
I think it's absolutely gorgeous.The detail is just crazy. I think Incarna is gonna help a lot of new people get into EVE in a much bigger way.
http://support.eveonline.com/pages/kb/article.aspx?id=124
That sure is an awesome avatar generator. However, what kinds of features will use these avatars in EVE in a meaningful way? I've seen some small previews of it here and there, but nothing too concrete. I should honestly search this more, but anyone care to just inform me of these features?
" @zoskia: I do wanna play this game is just that I dont have the computer for it tho , which brings me to what kind of computer I need for this game to play it at its finest? "an ancient videocard at this point will give you your 60. If you want top detail it's very easy to do. Most mid-high end machines built today would run Eve at top detail at high resolution at well over 100 frames per second.
" All I know is that incarna was originally called the "walking in stations" update. So I imagine there's gonna be a lot more interaction between players. I'm hoping maybe Corps will get to set up headquarters and customize them and so on. I have great expectations for this expansion. "Whoa, wait. I played this game a couple of years ago and couldn't get into it. Please help me out here:
1) You can get out of your ship and walk around as a person now?
2) How much will the expansion cost?
1. No, not yet. they have not decided a date for the expansion. I would guess this summer the earliest." @zoskia said:
Whoa, wait. I played this game a couple of years ago and couldn't get into it. Please help me out here: 1) You can get out of your ship and walk around as a person now? 2) How much will the expansion cost? "" All I know is that incarna was originally called the "walking in stations" update. So I imagine there's gonna be a lot more interaction between players. I'm hoping maybe Corps will get to set up headquarters and customize them and so on. I have great expectations for this expansion. "
2. It will be free for suscribers, just like every EVE Online expansion.
Here is a video of the "walking in station" as it looked in 2008.
" Im sure plenty of people look at a super versatile creator like this and are compelled to make the least inspiring character design imaginable. You're not alone. Mostly though I just wonder how many women will be walking around with a long t and no pants on. "I made it to show what the creator looks like and what you can change with it, not to actually make an avatar. Be assured, I'll spend hours on my main's new avatar on tq when it releases in january.
Well, I dowloaded SiSi and tried to make my Shepard, and the character creator is just too restrictive. There's no option to change the general size/shape of a person's head, so my caldari merc can't escape the giant meathaed. Everything within it's restrictions look really damn good, and I'm certainly happy with the character I made, but it just doesn't have all the options it should.
This thread is kind of old, but I wanted to provide a little information. First off, I thought I'd post one of my avatars from EVE, which unintentionally came out looking like a young George Takai (awesome):
To answer some questions:
The expansion that contains ambulation (aka "walking in stations" and "Incarna") will be free. All EVE expansions are free. The expense of getting into EVE is usually no more than $20, which includes the client and the first month of a subscription. All expansions are free and they will always be free. CCP releases two expansions per year - approximately six months apart.
The Incarna expansion is expected in Summer of 2011 and is supposed to include ambulation. Of course, when I was playing in 2008, we were hearing that the Apocrypha expansion coming that year would have ambulation, too. Here's the thing about CCP . . . they want an immersive experience that is well thought out and fits the universe. If it can't be done, they'll keep planning it and day-dreaming about it, until they can do it right. If it can't be done right, they won't try it. In this case, they have been planning to have ambulation since about the beginning of the game. It wasn't until recently that technology has started to catch up to the point where they can present the experience they dreamed of. For example, very realistic looking characters with great character creation and jaw-dropping movement.
Along those lines, the first exposure to ambulation in Incarna will be limited. Again, they don't want to overwhelmingly impact EVE. Either with regards to the server resources required or the economic and other aspects of the game that might change by this new aspect of the game. So, the first experience will be taking your avatar out of its pod and into your captain's quarters. How quickly ambulation expands from there in later expansions is entirely unknown.
Here's some fantastic information on what is expected in Incarna, with regards to ambulation and Captain's Quarters:
CCP Developer's BLog: looking ahead: captain's quarters and the road to incarna
And here's a video that demonstrates the clothing and hair, which is impressive. . . But more impressively, look at the girl as she walks down the stairs at the end of the video. The weight and bounce and velocity of her body as it navigates the stairs and takes that final steps is unreal.
In the future, they plan to roll out the ability to walk around stations. And player owned stations. And shop at stores. And play games (they have a really great adaptation of a strategy game that you can play within EVE in these ports as well as expected gambling). In fact, they've mentioned things as cool as being able to sit down at a table in EVE at a station and start gambling. And then someone else can be logged in via their smart phone or a web site, to sit down at the table in EVE in a station and start gambling with you. But since they're not playing via the real EVE client, what you see happening is someone's HOLOGRAM is sitting next to you, gambling with you. Crazy.
And, of course, when Dust 514 comes out (which I don't expect to be a long term success, sadly), console players will be able to conduct FPS battles on their consoles FOR YOU as mercenaries that you have contracted for from within the real EVE game itself, to take over planets and other complexes.
EVE answers a lot of what I have wanted in an MMO and while other MMOs lose me within days or months, EVE retains me. Even when I swear I'm done, because of the time sink, I come back. I've been playing off and on for almost five years, now. I've played a lot of MMOs, but none more than about three months and more often less than a couple weeks. Recently, I played Star Trek Online for less than one week, before I said "why am I playing this, instead of just going back to EVE?" . . . which I proceeded to do.
CCP is doing with EVE what I always dream about doing, if I'm ever Bill Gates rich (well, after I'm done banging every super model and actress under the sun, of course). That is, to make a massive world that isn't here to make big bucks over a five year arc, but is planned to last decades. That keeps evolving. Not by releasing something like "Cataclysm" or by releasing Everquest type expansions -- but by adding expansions that build on the actual mechanics of the sandbox. A world that is less "RPG on a multiplayer server" and is truly "MMO...RPG". One that realizes th significance of a world being aesthetically pleasing, too. They've released entire whole new graphic updates every few years, to keep the appeal alive. Oh, and of course, they even place emphasis on aural mood. I think the in-game soundtrack is something like five or six hours long, by now.
Very good post Branthog, I can agree with your all your points about EVE and also can't wait for ambulation. As of this date, Incarna has indeed came out and well... most people are not to happy about it although I am and I think the problem lies within the community. They have the same computer rigs since Apocrypha or before. Of course their computers aren't going to be able to handle Captain's Quarters or the new character customization and its a shame that CCP basically weeds out those players with outdated rigs. It's hard to determine now where EVE is going to go, in all my years I dont think I've ever seen the community this upset about an expansion that was put out. In a way, I think CCP needs to give players the option to turn off demanding parts of the game in order to please them and I think the community also needs to realize in order for ambulation to come out, CCP needs to take baby steps towards it and maybe in a year or 2 we will be walking in stations, gambling and hopefully watching sexy Gallente pole dancers.
I've always been struck at the difference between what an avatar looks like in a generator and what they look like in engine (To be clear I haven't seen EvE's generator). It can be really offputting if you decide to take some extra care and attention and get something which just does not look as cool!
With CQ, now that you can actually see your full avatar, it's the same as in the creator. If you've ever played APB, it's kind of like that minus being able to do anything useful with your avatar.I've always been struck at the difference between what an avatar looks like in a generator and what they look like in engine (To be clear I haven't seen EvE's generator). It can be really offputting if you decide to take some extra care and attention and get something which just does not look as cool!
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